Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jun 28, 2014 5:56 pm

i tried TR2 and water i ok, what option is set on your side please?

Q8-V08
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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Sat Jun 28, 2014 9:16 pm

Happens with the resi evil games too on the re1 tank & re2 sewer stages.
You can also test for it on the leaked mzd build of 1.5 by room warping to the aligator room.

Image
Image

pteek
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Re: Fpse for Android Discussion/Feedback

Postby pteek » Sat Jun 28, 2014 9:34 pm

Here are my settings. I have just tried D/Ling the latest opengl plugin, same result.

Code: Select all

[FPSE]
Reverb=0
InvertColors=off
DisclaimerAgree=0
LastGPU=gpupsemu.dll
LastSPU=spunull.dll
LastJOY0=joy0key.dll
LastJOY1=joy1null.dll
LastCD=cdcomp.dll
LastPAR=parnull.dll
CDCountry=0
UseOtherMDEC=on
CDUseCache=off
CDCacheSize=256
CDStreamSpeed=0
CpuMode=on
CpuMode2=off
ShowGenCode=off
AutoSpeed=on
MDEC_bw=off
DisableEngines=off
DisableLogo=off
EnableHLE=off
EmuConsole=off
UseSubQ=on
CacheSubQ=off
BiosName=scph1001.bin_is_recommended
MemCard1=slot1.mcd
MemCard2=slot2.mcd
ArmCoreV5=on
ArmCoreV6=on
ArmCoreV7=off
UseSerial=off
ComPort=COM2
Verbose=off
Disasm=off
Debugger=off
EnablePCDRV=off
PCDRV_RO=off
ShowFPS=on
CDDA2SPU=off
HideMouseCur=off
RunSPUsync=on
SmartChnRead=off
EnableDatel=off
IgnoreCdErrs=off

[ANDROID]
ReduceY=0
Padsizeset=0
Frameskipfix=0
Brightness=100
FastDraw=0
Xplay=0
Cheatfreq=0
BTpad2=0
BTpad1=0
MULTIKEY8=0
MULTIKEY7=0
MULTIKEY6=0
MULTIKEY5=0
MULTIKEY4=0
MULTIKEY3=0
MULTIKEY2=0
MULTIKEY1=0
Button16Y=0
Button16X=0
Button15Y=0
Button15X=0
Button14Y=0
Button14X=0
Button13Y=0
Button13X=0
Button12Y=0
Button12X=0
Button11Y=0
Button11X=0
Button10Y=0
Button10X=0
Button9Y=0
Button9X=0
Button8Y=0
Button8X=0
Button7Y=0
Button7X=0
Button6Y=0
Button6X=0
Button5Y=0
Button5X=0
Button4Y=0
Button4X=0
Button3Y=0
Button3X=0
Button2Y=0
Button2X=0
Button1Y=0
Button1X=0
Button0Y=0
Button0X=0
Padposition=0
Button16=0
Button15=0
Button14=0
Button13=0
Button12=0
Button11=0
Button10=0
Button9=0
Button8=0
Button7=0
Button6=0
Button5=0
Button4=0
Button3=0
Button2=0
Button1=0
Button0=0
Transparency=40
padport=0
Mute=0
Nosound=0
Slidetype=0
Slidemode=0
Framelimit=200
Keyvibration=0
Screen_posy=0
Screen_posx=0
Screensizey=100
Screensizex=100
Padsize7=100
Padsize6=100
Padsize5=100
Padsize4=100
Padsize3=100
Padsize2=100
Padsize1=100
Padsize0=100
Framelimiter=0
MoveareasizeY=15
NeutralzoneY=15
MoveareasizeX=15
NeutralzoneX=15
Moveareasize=15
Neutralzone=15
Accelmode=0
Refresh=0
Padtype=0
Frameskip=0
Forcefeedback=255
Originalratio=0
Screenfiltering=0
Skin=Default

[JOY0KEY]
MULTI8=0
MULTI7=0
MULTI6=0
MULTI5=0
MULTI4=0
MULTI3=0
MULTI2=0
MULTI1=0
Pad2=0
Pad1=1
Up=51
Down=47
Left=29
Right=32
Start=53
Select=48
Triangle=67
Square=44
Circle=66
Cross=75
L1=43
L2=40
R1=46
R2=34
L3=106
R3=107

[CDRIMAGE]
DefaultFormat=2
SaveLastPath=1
Fix_Header=1
PathFile=
Fix_CDDA=1
LastFormat=1
FixHeader=1
FixCDDA=0
CDDAPlayback=0
ThreadReads=0

[JOY1KEY]
MULTI8=0
MULTI7=0
MULTI6=0
MULTI5=0
MULTI4=0
MULTI3=0
MULTI2=0
MULTI1=0
R3=0
L3=0
Up=0
Down=0
Left=0
Right=0
Start=0
Select=0
Triangle=0
Square=0
Circle=0
Cross=0
L1=0
L2=0
R1=0
R2=0

[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=0
SPUIRQWait=0
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=1


[JOY2KEY]
MULTI8=0
MULTI7=0
MULTI6=0
MULTI5=0
MULTI4=0
MULTI3=0
MULTI2=0
MULTI1=0
R3=0
L3=0
R2=0
L2=0
R1=0
L1=0
Select=0
Start=0
Square=0
Cross=0
Circle=0
Triangle=0
Left=0
Down=0
Right=0
Up=0

[JOY3KEY]
MULTI8=0
MULTI7=0
MULTI6=0
MULTI5=0
MULTI4=0
MULTI3=0
MULTI2=0
MULTI1=0
R3=0
L3=0
R2=0
L2=0
R1=0
L1=0
Select=0
Start=0
Square=0
Cross=0
Circle=0
Triangle=0
Left=0
Down=0
Right=0
Up=0


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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Jun 29, 2014 5:54 am

Ok tested TR2 and only framelimiter and offscreen drawing only must be set from video option.

To be sure it works set those options and unset all others then restart fpse

pteek
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Re: Fpse for Android Discussion/Feedback

Postby pteek » Sun Jun 29, 2014 11:57 am

Offscreen mode fixed it! Thank you!

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Tue Jul 01, 2014 7:30 pm

any news? ^-^ just tested like 15 games and all of them working like a charm with the experimental ogl ~ 55-70 fps, but ofc depends on the game

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Jul 01, 2014 11:56 pm

yes i'm preparing a new version with experiment opengl moved to normal mode and a much faster opengl experimental....

just stay tunned it's mostly ready...

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Re: Fpse for Android Discussion/Feedback

Postby pteek » Wed Jul 02, 2014 5:56 am

What about multi keys?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jul 02, 2014 9:46 am

fixed too

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Re: Fpse for Android Discussion/Feedback

Postby Jorfapigo » Thu Jul 03, 2014 12:21 am

Onscreen Remote controller fixed?

Also, I tried out the new OpenGL plugin and works really, REALLY fast (Xperia Play R800i)... So fast I can't play any game XD, and it won't let me set the framerate limit to 60 (or any digit, at all)
This is what happens...
Go to settings---misc---video---Framelimit level---select 60----press back (or circle)... goes back to the game, which still runs fast (Print FPS option says its running at "60FPS", and YES, Framelimiter and Special Frame limiter options are checked).

When I go back to the Framelimit level, AUTO is still selected, no matter how many times I try...
Graphics look gorgeous with OpenGL, and I'm amazed at how fast the game runs (specially considering what kind of device I'm using)... It's just that it runs so fast that is unplayable. Anyone else's experiencing this issue?

Greetings, from Mex!


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