Fpse for Android News

gwald
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Re: Fpse for Android Discussion/Feedback

Postby gwald » Thu Mar 13, 2014 9:44 am

schtruck wrote:@gwald

have you tried to switch off native pad support from misc menu?



Hi
thanks for the reply.
Native pad is off
Analog controller is off but turning it on makes make the controller not work, I tried remapping but still didn't detect L2/R2.
Also when clicking the volume plus button on the controller, it pauses the game and launches the option menu.

These controllers aren't just for the MOJO and sold seprately.
http://store.madcatz.com/brands/mad-cat ... d-Mac.html

Anything else I should try?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Mar 15, 2014 4:58 am

I'm release a new Beta for beta tester:

FPse 0.11.128 Beta:
- Fixed crash with Driver when restart.
- Fixed external gamepad assignement.
- Fixed SoftHD plugin crash

i worked a lot of on the core of FPse and succeed to fix the silly crash in Driver when restarting gameplay.
But i made many change on it, and on my side i haven't saw any regression, only positive results.
Please report problems.

thanks

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Mon Mar 17, 2014 6:05 pm

Hi Schtruck

Just realised you made the right stick work on jxd s5110b. Hadn't noticed because i've been using tincore keymapper and the touch controls.
Thanks for that it makes things much easier.
Looking forward to seeing what your new feature is

phuge17
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Re: Fpse for Android Discussion/Feedback

Postby phuge17 » Wed Mar 19, 2014 3:21 am

hello!

new user of FPSE here hope you can help me.

i installed FPSE on my htc phone then i started playing castlevania symphony of the night everything is going smooth. then i tried adding a new game "valkyrie profile" the game is running but the problem is i cant' save my game in memory card. i have no problem saving on castlvania game but everytime i tried saving my game in valkyrie profile im having a problem. actually the game says i save the game successfully but everytime i tried to load it the save file isn't there and weird part is it can detect both memory cards with 7 slots only which i found it odd becase i only have 1 save file coming from castlevania. same goes with memory card2.

hope you can help me. thanks you!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Mar 19, 2014 12:12 pm

You well loaded the bios file?

gwald
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Re: Fpse for Android Discussion/Feedback

Postby gwald » Wed Mar 19, 2014 10:25 pm

schtruck wrote:- Fixed external gamepad assignement.


Thanks a lot for the update :)
Mad Catz Controller detects well, and I can Assign analog L2/R2.
And thanks for fixing the volume up option menu issue to :)

I noticed the DPad now dosen't assign but works on menu and in game with old settings.
Thanks again.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Mar 24, 2014 3:22 am

ok i have worked on sound engine, because somes people were complaining about squaresoft games rendering which was not close to original sounds.
SO i pushed a new Beta for beta testers with much more accurate sound!! i have compared the FF7 music and sound and now it's really close to original, even the slash!

Please make me feedback.

thefitz
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Re: Fpse for Android Discussion/Feedback

Postby thefitz » Mon Mar 24, 2014 1:10 pm

Any idea if this update fixes the farting sounds in Vagrant Story?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Mar 24, 2014 5:11 pm

are you beta tester?

luis_cobo85
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Re: Fpse for Android Discussion/Feedback

Postby luis_cobo85 » Mon Mar 24, 2014 8:30 pm

In latest update my Ipega PG9025 has some issues, the dpad doesn't work anymore, and the left analog works only in some games like medievil but doesn't work on Driver 2 and Tomb Raider IV (I tested those 3 games). In previous update everything was working fine.


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