schtruck wrote:In fact emulator like PSX emu need to transfert Many textures each VBL, the bandwidth between the cpu and the ram is very important. on S800 it seems to be less fast than SGX or Tegra...
For android games it s differents.... developpers are storing all textures and never load them further except between screen transition.
thefitz wrote:I didn't realize those filters worked with the HD software plugin. Games look amazing with it on. The only performance issues I've had was Quake II, Breath of Fire IV, and a slight framerate dip during certain spells in FFIX.
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