Fpse for Android Discussion/Feedback

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Aug 06, 2013 10:13 am

let me know region of your FF9, and from which disk to which one?

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Re: Fpse for Android Discussion/Feedback

Postby brujo5 » Tue Aug 06, 2013 2:56 pm

schtruck wrote:let me know region of your FF9, and from which disk to which one?


no update for playstore?

thx :D

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Re: Fpse for Android Discussion/Feedback

Postby salty » Tue Aug 06, 2013 4:50 pm

Hello, 1st, let me say great job on this thing. Question regarding device speed and performance. I just purchased a Nexus 7 2, with the Snapdragon S4/nuetered 600 w/ Adreno 320 GPU to replace my generation 1 N7 with a Tegra 3. I noticed in places the game slows down, it still appears to be in the same spots and with relatively the same performance. Not sure if I am missing something, but running Xenogears with the following settings I don't see much performance difference in FPSE vs most other apps (though I know its emulation).

Normally 60 FPS, but in busy areas will drop to 30-40 and in 3d cutscenes can drop to 10-20

Audio:
SPUSync
Reduce Latency

System:
No performance options

Video (OpenGL):
Original Screen Size
Force Landscape
Adjust framebuffer
Special Upload Detection
Offscreen Drawing
Alpha Multipass
Mask Bit
Frame Texture
Special Frame Limiter
Direct Frame Buffer access

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i900frenchaddict
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Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Tue Aug 06, 2013 10:43 pm

What if you don't use alpha multipass (and maybeforce 32bit colors)?

In some of my games, alpha multipass reduces fps

salty
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Re: Fpse for Android Discussion/Feedback

Postby salty » Tue Aug 06, 2013 11:24 pm

Tried it without Alpha Multipass and tried with 32 bit enabled and disabled. Still ran at 32-44 FPS. Surprised that the newer CPU and Video Card doesn't make a big difference, since all specs and benchmarks run 50-200% faster.

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Re: Fpse for Android Discussion/Feedback

Postby Arsestar » Wed Aug 07, 2013 12:54 pm

Hey schtruk

I have a problem with the OUYA version. Parts of FPSE are out of the screen. I know that this is a general OUYA problem but maybe you could add the option to change the screen size.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 07, 2013 7:22 pm

i fixed the ouya overscan problem by just switching the overscan fix from my LG TV. all is full screen now.

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Aug 07, 2013 10:05 pm

Guys i just pushed another Beta version which bring the compatibility of Worms Armageddon.

But i haven't received any feedback for the previous beta!!! why???? there is more than 30 beta testers??? no one has tested it?

here are changes:

- Added CPU optimisations for ARM V5, V6 and V7, gives interresting boost
- Enhanced SDcard scanning process with cache, Scan drives only if change is detected
- Fixed a last SDcard recognition problem
- Fixed games Moto Racer, Einhender, Breath of fire III, X-Men metal mutant, Worms Armageddon, Vampire hunter, etc..
- Added automatic recognition of Adreno GPU to add Specific OpenGL fix automaically
- Added OUYA fastforwarding feature, just slide your finger onto the touchpad + R2 to fastforward
- Added the possibility to set manually plugins to avoid to be downloaded each update
Get files from http://www.fpsece.net/plugins.zip and unzip it to /sdcard/fpseplugins.



If you want to test this version and aren't beta tester, just send me an email.

thanks.

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Re: Fpse for Android Discussion/Feedback

Postby brujo5 » Thu Aug 08, 2013 2:59 pm

schtruck wrote:Guys i just pushed another Beta version which bring the compatibility of Worms Armageddon.

But i haven't received any feedback for the previous beta!!! why???? there is more than 30 beta testers??? no one has tested it?

here are changes:

- Added CPU optimisations for ARM V5, V6 and V7, gives interresting boost
- Enhanced SDcard scanning process with cache, Scan drives only if change is detected
- Fixed a last SDcard recognition problem
- Fixed games Moto Racer, Einhender, Breath of fire III, X-Men metal mutant, Worms Armageddon, Vampire hunter, etc..
- Added automatic recognition of Adreno GPU to add Specific OpenGL fix automaically
- Added OUYA fastforwarding feature, just slide your finger onto the touchpad + R2 to fastforward
- Added the possibility to set manually plugins to avoid to be downloaded each update
Get files from http://www.fpsece.net/plugins.zip and unzip it to /sdcard/fpseplugins.



If you want to test this version and aren't beta tester, just send me an email.

thanks.


mail send.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 09, 2013 10:31 pm

OK i just pushed a last beta version 0.11.112, need to change a last thing....

Fixed opengl plugins, Rebel Assault II is now working in openGL as well as somes others games!

here are changes:

- Added CPU optimisations for ARM V5, V6 and V7, give interresting boost
- Enhanced SDcard scanning process with cache, Scan drives only if change is detected
- Fixed a last SDcard recognition problem
- Fixed games Moto Racer, Einhender, Breath of fire III, X-Men metal mutant, Worms Armageddon, Vampire hunter, etc..
- Fixed OpenGL plugins, now Rebel Assault II and somes others works well
- Added automatic recognition of Adreno GPU to add Specific OpenGL fix automaically
- Added OUYA fastforwarding feature, just slide your finger onto the touchpad + R2 to fastforward
- Added the possibility to set manually plugins to avoid to be downloaded each update
Get files from http://www.fpsece.net/plugins.zip and unzip it to /sdcard/fpseplugins.\n\n" +


GO GUYS!!! let me know if all is OK. this version force plugins to be redownloaded because they have changed. But as explained you can do it manually.

i lost too much time since last update, because many people aren't able with the current online version to see their external storage card.

Thanks!


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