Wow, I just got my jellybean update on my Motorola Droid Bionic today - what perfect timing.
On ff9 frameskip seems broken when using OpenGL. With it enabled, I get good fps, with stutter, which is OK, but sometimes it starts lagging really bad, almost freezing up, as if it's not able to skip frames properly. Its like the skipped frames are quad up and it can't get through the queue. When it finally does start going the fps jumps to 150 or 200 for a few seconds while it catches up. It only does it during fight load when the game has a very hard time processing the data. Other times when the rendering is slow (like walking around outside in the fog) it's OK with frameskip, just super choppy (as expected).
Anyone else have that problem in any game with OpenGL?
After resetting audio and video settings it seems to work more normally. However, the 'catch up' effect where the fps jumps up to try to catch p for the missed frames is still there, and I think the 'catch up' is what's causing the problem. The catch up effect can be seen just by ping unto the menu from the intro if you have frame skip on. After leaving the menu the fps will jump on to 200+ for a second or two whole it 'catches up' to the part missed when pushing the menu button'.
Also, I tried setting the Framelimiter to 50 and 30 but it didn't work.