Fpse for Android Discussion/Feedback

suavethekid
Enthusiast
Posts: 118
Joined: Fri Apr 08, 2011 4:31 am
Primary Device: Galaxy note 2, Motorola Xoom
ROM: Blazer rom, Tiamat

Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Sun May 15, 2011 1:25 am

drowned, yes when i beat mgs on my phone i noticed the same thing. The codec is legible if you look reeeeallly hard i just counted by clicks that one time you have to call meryl thoug.

DrownedOne
Junior Member
Posts: 21
Joined: Wed Feb 16, 2011 3:20 pm
Primary Device: Samsung Vibrant Galaxy S
ROM: Stock Froyo 2.2

Re: Fpse for Android Discussion/Feedback

Postby DrownedOne » Sun May 15, 2011 5:50 am

I see... Thats gonna suck. I saw what u meant by looking at it really close. Barely readable.

User avatar
crualfoxhound
Veteran
Posts: 403
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy note 4- SN N910F
Operating System: official 5.0 1
ROM: Galaxy note 4- SN N910F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sun May 15, 2011 6:22 am

On mgs
I get the same codec problem.
but the biggest issue for me are the cutsence distortion
I would love for that to be corrected.

So at the moment to play
mgs I'm playing it on the wii
The mga twin snakes version
which is awesome :D
Galaxy note 4- SN N910F

kuronosan
Member
Posts: 42
Joined: Sun Feb 13, 2011 2:54 pm
Primary Device: Samsung Fascinate
Operating System: Android 2.2
ROM: SuperClean 2.1

Re: Fpse for Android Discussion/Feedback

Postby kuronosan » Sun May 15, 2011 1:34 pm

DrownedOne wrote:Got a quick question for those of you that play MGS on fpse... everything runs great except when I bring up the codec. The codec frequency numbers are ineligible. Does anyone else have this issue when playing MGS?


Illegible? They're not bad for me. The codec glow is gone, so all you see is the background green instead of the bright green of the numbers. I'm still not sure why it does this.

bluencool
Junior Member
Posts: 14
Joined: Fri Feb 25, 2011 9:18 am
Primary Device: HTC Desire

Re: Fpse for Android Discussion/Feedback

Postby bluencool » Sun May 15, 2011 1:49 pm

crualfoxhound wrote:On mgs
I get the same codec problem.
but the biggest issue for me are the cutsence distortion
I would love for that to be corrected.


Looks like a job only schtruck can fix. Right, schtruck?....schtruck??? SCHTRUUUUUCK
(Sorry can't resist)

User avatar
gatwon
Member
Posts: 64
Joined: Sat Mar 06, 2010 11:47 pm
Primary Device: Milestone2/Xperia Play@1024GHz
Operating System: Android 2.2/2.3.3
Location: Brazil

Re: Fpse for Android Discussion/Feedback

Postby gatwon » Mon May 16, 2011 12:17 am

@Ti3noU;

please i would like you to tell me the differences between android 2.2 and android 2.3, especially in relation to performance in devices! grateful

max3000
Member
Posts: 87
Joined: Fri Aug 28, 2009 8:29 am

Re: Fpse for Android Discussion/Feedback

Postby max3000 » Mon May 16, 2011 3:45 pm

gatwon wrote:@Ti3noU;

please i would like you to tell me the differences between android 2.2 and android 2.3, especially in relation to performance in devices! grateful

Easy: 2.3 adds better API for GPU acceleration and optimization. Cortex A8 based phones benefit from this greatly.
Most phones that shipped with 2.3 are hella fast (Nexus S).
Basically it's a more polished 2.2. The big update would be 2.3 which radically changes the entire GUI and will reportedly have great API.

User avatar
gatwon
Member
Posts: 64
Joined: Sat Mar 06, 2010 11:47 pm
Primary Device: Milestone2/Xperia Play@1024GHz
Operating System: Android 2.2/2.3.3
Location: Brazil

Re: Fpse for Android Discussion/Feedback

Postby gatwon » Mon May 16, 2011 4:43 pm

max3000 wrote:
gatwon wrote:@Ti3noU;

please i would like you to tell me the differences between android 2.2 and android 2.3, especially in relation to performance in devices! grateful

Easy: 2.3 adds better API for GPU acceleration and optimization. Cortex A8 based phones benefit from this greatly.
Most phones that shipped with 2.3 are hella fast (Nexus S).
Basically it's a more polished 2.2. The big update would be 2.3 which radically changes the entire GUI and will reportedly have great API.


wooowww, seriously! so when possible I will update my milestone 2 for the Android 2.3 does not know I had big performance difference so thank you friend later I'll update and then post the results here, thanks

User avatar
i900frenchaddict
Global Moderator
Posts: 1355
Joined: Sat Feb 21, 2009 10:47 am
Primary Device: Galaxy Note 4
Location: France
Contact:

Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Mon May 16, 2011 7:07 pm

Sure that 2.3 brings optimizations for 3D rendering, videos, audio......and offers new possibilities for developers ;)

max3000
Member
Posts: 87
Joined: Fri Aug 28, 2009 8:29 am

Re: Fpse for Android Discussion/Feedback

Postby max3000 » Mon May 16, 2011 7:23 pm

gatwon wrote:
max3000 wrote:
gatwon wrote:@Ti3noU;

please i would like you to tell me the differences between android 2.2 and android 2.3, especially in relation to performance in devices! grateful

Easy: 2.3 adds better API for GPU acceleration and optimization. Cortex A8 based phones benefit from this greatly.
Most phones that shipped with 2.3 are hella fast (Nexus S).
Basically it's a more polished 2.2. The big update would be 2.3 which radically changes the entire GUI and will reportedly have great API.


wooowww, seriously! so when possible I will update my milestone 2 for the Android 2.3 does not know I had big performance difference so thank you friend later I'll update and then post the results here, thanks

Don't expect a HUGE difference in performance. Just slightly better. Visit the Milestone 2 section of XDA devs and maybe there'll be a way to get CM7 on your device.
Don't count on motorola for an update. It might not come and if it will - it might be buggy. I have an OC'd Milestone 1 to 1ghz running CM7.1 and IMO runs just as well as a stock 2.2 MS2.


Return to “News”

Who is online

Users browsing this forum: No registered users and 2 guests