Postby schtruck » Fri Jan 08, 2021 1:18 pm
IN fact it could support it, not huge task, but compression is very slow on a big PC... i suppose it has to be rewritten by adding multi threading
Btw i ,ve pushed this release to production few hours ago because the immediate crash has to be considered as critical
CHD works very well and reduce highly games with audio tracks with no loss as it uses FLAC