nordikwolf wrote:So, is it possible to combine OpenGL for the objects and models and Software HD for the backgrounds? SoftHD to increase the scenery resolution. Would be perfect, because both the characters and objects and also the landscape would be HD.
I don't think it's possible to increase resolution of pre-rendered/2D backgrounds except maybe with texture replacement which for FPSE would be a great feature too. Do you mean by using shaders like xBR for backgrounds ? Shaders can upscale backgrounds but currently only Soft HD plugin has them. Schtruck would have to develop a new more advanced OpenGL plugin for the shaders because current OpenGL plugin uses OpenGL1.1 which is old and doesn't have support for shaders. Not sure if it's possible but it may be easier to just add modern OpenGL extensions to the current OpenGL plugin than to develop a new plugin completely from scratch especially because current opengl plugin already has good features so using it as the foundation is not a bad idea.