Fpse for Android News

KingWong
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Re: Fpse for Android Discussion/Feedback

Postby KingWong » Sun Feb 23, 2014 9:16 pm

after this new update my game will load but only show a black screen, the music still works, and ive tried some of the tips people have used before but after 1 or 2 trys it goes back to usual black screen

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Feb 23, 2014 11:41 pm

Ok just pushed a quick fix, found a mistake with mono core devices....

Please let me know if you see any differences with previous one for everyone with devices with more than 1 core. on my side i see no regression, but i prefer to check.

Celenyes
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Re: Fpse for Android Discussion/Feedback

Postby Celenyes » Mon Feb 24, 2014 8:34 am

It works well now!

ck50
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Re: Fpse for Android Discussion/Feedback

Postby ck50 » Mon Feb 24, 2014 1:26 pm

Does this mean that the Snapdragon 800 CPUs (or maybe event the newly announced snapdragon 801) are running great now. I assume this is only software mode and not OpenGL right ?

IDSG
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Re: Fpse for Android Discussion/Feedback

Postby IDSG » Mon Feb 24, 2014 8:00 pm

Nice job schtruck this is the best PSX emulator for Android.

Btw, the software HD (at 2x) is suposed to be much slower than OpenGL on a dual A9 @ 1.32Ghz? because it's performing really bad on my tablet (Amlogic MXS dual A9 at 1.32ghz with a MaliMP2)

ankhung7
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Re: Fpse for Android Discussion/Feedback

Postby ankhung7 » Tue Feb 25, 2014 9:55 am

@schtruck: while waiting for amazon appstore update, i tinkered some setting in opengl with the emulator epsxe (yes it has setting). I found the special game fix 'mix software fb(frame buffer?) access'. With it turns on, there's no slow down in battle transition of ffvii. I wonder if you can include this game fix in the next update. Ffvii in opengl works far better than hd software (i got full speed btw)

Q8-V08
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Re: Fpse for Android Discussion/Feedback

Postby Q8-V08 » Tue Feb 25, 2014 12:00 pm

Does fpse support games that only use PSX.EXE instead SYSTEM.CNF + SCUS,SCES,SLUS,SCED files, beyond 0.11.93 i'm no longer able to play any of my games, autoscan doesn't find any valid files anymore on my Nexus 7 2013 flo / razor, manually selecting a games folder doesn't work either.

Kitkat Storage number: 1
Kitkat Storage 0: /storage/emulated/0/Android/data/com.emulator.fpse/files
internal is /storage/emulated/0
SCANNING 4 FILES
SCANNING CHECKSUM: 12716
READING FILE: /storage/emulated/0/games/SLU08260.BIN
READING FILE: /storage/emulated/0/games/BH2PPVB.BIN
READING FILE: /storage/emulated/0/games/BH2PPVB.CUE
READING FILE: /storage/emulated/0/games/SLU08260.CUE
SCAN FILE FINISH
READ TITLE FINISH

jose135i
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Crashing

Postby jose135i » Wed Feb 26, 2014 12:12 am

I have been having issues with fpse crashing constantly when playing final fantasy VII Disc 1 lately. I am using the latest Play Store version. This is on an LG G2 with Snapdragon 800/Adreno 330 on Android 4.2.2.

The game crashes constantly in all software, software HD, and openGL. The software ones work full speed until it crashes in 2-3 minutes. Everything works fine until the app suddenly closes, no error windows or "app not responding" messages. It does not happen at a specific point in game, it is random. Sometimes I can play a good 5-10 minutes, other times it crashes in 30 seconds. I am not playing from a save state, I am loading the game and my latest in-game save.

Any suggestions?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Feb 26, 2014 12:51 am

Memory free?

jose135i
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Re: Fpse for Android Discussion/Feedback

Postby jose135i » Wed Feb 26, 2014 2:49 am

I just restarted my phone and it still happened, it had ~950 mb free before I started fpse. I have a log I will send you, I think it shows it happening 1 or 2 times.

edit: just emailed it to schtruck@numericable.fr


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