Fpse for Android News

momo
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Re: Fpse for Android Discussion/Feedback

Postby momo » Tue Jul 19, 2011 10:58 am

leon1z wrote:actually, it takes you a reboot to change between sound-on and sound-off mode.


but that's the case if you change the fpse sound option... i was talking about the "in game" psx menu.. turning the music off but keep the sfx on for example...

suavethekid
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Re: Fpse for Android Discussion/Feedback

Postby suavethekid » Tue Jul 19, 2011 4:59 pm

Hope next update brings some more awesomeness!

leon1z
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Re: Fpse for Android Discussion/Feedback

Postby leon1z » Wed Jul 20, 2011 4:56 am

anyone got any lucks with yugi-oh dualist monster? (or something like that)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Jul 20, 2011 9:55 am

we're currently adding a new Perfect timing mode for CPU emulation, with this mode few games that currently crash or lock, will work for sure. this mode willl need a bit more power, that's why it will be an option to activate.

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Re: Fpse for Android Discussion/Feedback

Postby leon1z » Wed Jul 20, 2011 3:31 pm

that means if you have a good CPU, enabling that stuff and games will run much faster, right :?:

momo
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Re: Fpse for Android Discussion/Feedback

Postby momo » Thu Jul 21, 2011 1:41 am

leon1z wrote:that means if you have a good CPU, enabling that stuff and games will run much faster, right :?:


it seems on the contrary, more games will playable and better compatibility but with the cost of performance...

btw in accordance with my previous post, I found the "in game" psx sound menu is work on my other games, perhaps it's rom related.. :)

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MegaBubble
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Re: Fpse for Android Discussion/Feedback

Postby MegaBubble » Fri Jul 22, 2011 1:46 pm

Hey Schtruck the android market now supports uploading multiple apk's for a single app so you could now do things such as add xperia play touch pad support without cutting off support for older versions of android :)

http://android-developers.blogspot.com/ ... %20Blog%29

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Jul 22, 2011 2:49 pm

Splendid news!!! i'll manage that quickly, instead of breaking my head to add support for something that isn't availablel in previous Android version.

Thanks!

MegaBubble wrote:Hey Schtruck the android market now supports uploading multiple apk's for a single app so you could now do things such as add xperia play touch pad support without cutting off support for older versions of android :)

http://android-developers.blogspot.com/ ... %20Blog%29

MechaBouncer
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Re: Fpse for Android Discussion/Feedback

Postby MechaBouncer » Fri Jul 22, 2011 3:35 pm

I don't think anyone has mentioned this before, but there has been a growing bounty thread for the ability to play our own PSX images with the native emulator on the Xperia Play. However, with how progress is going on Fpse, several people are thinking that it would be better to focus on it instead and devote these funds to it's development in order to add the requested features from the native emulator. So it's possible that, if everyone agrees, you may be able to claim this bounty by adding the features to Fpse or a new bounty might come out of it. Here's the thread I'm talking about:
http://forum.xda-developers.com/showthr ... ?t=1097428

I'm hoping you might join the discussion there.

suavethekid
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Re: Fpse for Android Discussion/Feedbackhardw

Postby suavethekid » Mon Jul 25, 2011 1:30 am

Question for Schtruck its been asked before but why does the xoom have such poor performance of fpse I get 45 fps tops on tekken is it the large screen? Can't be the hardware


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