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Phaedrus Nine
Global Moderator
Joined: Sun Dec 27, 2009 9:06 am Posts: 650 Location: Grimsby, UK
Primary Device: HTC HD 2 (Leo)
Operating System: 6.5.X (5.2.23549)
ROM: Miri HD2 6.5.X V10
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 Re: Feature Requests!
+1 For the mini Guncon 
_________________
 "Learn everything about something, and something about everything" http://www.youtube.com/user/PhaedrusNine
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| Mon May 31, 2010 8:44 pm |
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yamazaki
Junior Member
Joined: Sun May 30, 2010 5:48 pm Posts: 12
Primary Device: blackgrapei9000
Operating System: 6.1
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 Re: Feature Requests!
Hi!!!! i have a request, suport for 320x240 landscape, thanx!!!!!
Last edited by yamazaki on Sun Jun 20, 2010 6:09 pm, edited 1 time in total.
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| Mon May 31, 2010 11:07 pm |
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hedehede81
Junior Member
Joined: Mon May 31, 2010 1:37 pm Posts: 8
Primary Device: hd2
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 Re: Feature Requests!
+1 for the integration of PS3 controller and analog sticks!! 
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| Fri Jun 04, 2010 2:48 pm |
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makes87
Fresh Fish
Joined: Thu Jun 03, 2010 1:24 am Posts: 3
Primary Device: TMOUS HD2
Operating System: 6.5
ROM: Stock
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 Re: Feature Requests!
Hey everyone, first post  I'm not sure if this has already been suggested, but a feature to rotate the overlay icons at 90 degree intervals would make it possible to use 1 icon on all 4 dpad buttons/diagonals, instead of 1 icon per direction. With the new space you could easily add icons appropriate for each resolution (72x42,45x42, etc) to deal with stretching issues, and avoid having to swap icons in the directories when changing games on other resolutions. Im making a dpad overlay set for all resolutions and its a PITA converting everything, and this feature would skip most of this process  . Let me know what you guys think, thanks.
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| Wed Jun 16, 2010 12:49 am |
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CloudStrife86
Global Moderator
Joined: Sun Apr 26, 2009 12:07 am Posts: 1274 Location: Durham, United Kingdom
Primary Device: Samsung Galaxy S4 (i9505)
Operating System: Android
ROM: Stock Jelly Bean 4.2.2
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 Re: Feature Requests!
makes87 wrote: Hey everyone, first post  I'm not sure if this has already been suggested, but a feature to rotate the overlay icons at 90 degree intervals would make it possible to use 1 icon on all 4 dpad buttons/diagonals, instead of 1 icon per direction. With the new space you could easily add icons appropriate for each resolution (72x42,45x42, etc) to deal with stretching issues, and avoid having to swap icons in the directories when changing games on other resolutions. Im making a dpad overlay set for all resolutions and its a PITA converting everything, and this feature would skip most of this process  . Let me know what you guys think, thanks. Love it! This is one of the best ideas I've read for a while. It irritates me no end, when I have to set up D-Pad buttons, and there are a million and one icons to scroll through to set it all up.  This would also allow anyone who makes icons, like myself, to include a larger variety and also, as mentioned, the different resolution icons.
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| Fri Jun 18, 2010 11:27 am |
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mastanobu
Guru
Joined: Mon Jan 19, 2009 6:14 am Posts: 705 Location: USA
Primary Device: Touch Pro 2 (Tilt 2)
Operating System: build 21887 6.5
ROM: Josh's PerfectBlack 1.7-FINAL
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 Re: Feature Requests!
Q-Ball wrote: It's already your 5th post about OpenGL mate  What? No way. Must have me confused with the other Mastanobu.... 
_________________ Find me at http://www.totalgamerz.com - Ryo XDA - ryotgz
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| Sun Jun 20, 2010 3:04 pm |
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Banan_312
Junior Member
Joined: Mon Jul 19, 2010 7:32 am Posts: 6
Primary Device: I8000 omnia II
Operating System: WM 6.5
ROM: custom barrfind2 polish rom
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 Re: Feature Requests!
I want to ask about three things: 1. normal landscape pad skin in screen size (wvga- 800x480 skin...) 2. multikeys in landscape pad 3. more multikeys (20?) it will be perfect controls for every game on ppc without multitouch sorry for my BAD english...
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| Thu Jul 22, 2010 9:06 am |
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Q-Ball
Global Moderator
Joined: Tue Jan 13, 2009 5:55 pm Posts: 856
Primary Device: Sony Ericsson Xperia Mini pro
Operating System: Android 2.3.2
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 Re: Feature Requests!
OK, I have one idea... We already have possibility to play games with two gamepads. But, imagine for a second: Player A press X button on his PocketPC 1. After that FpseCE send this data to another PocketPC 2, so both Pocket PC's "think" that Player A press button. Same thing for Player B. Now you can see that it's a simple kind of a multiplayer. It's very buggy and depend from users' FPS but I just wanted to share this idea with you 
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| Thu Jul 22, 2010 11:09 am |
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doubleJ
Enthusiast
Joined: Fri Oct 30, 2009 8:15 pm Posts: 143 Location: Branson, MO
Primary Device: Samsung Omnia i910
Operating System: 6.1
ROM: dc22
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 Fullscreen Cut Off
Is everyone still having problems with the left of the picture being cut off when using fullscreen=0 on a widescreen phone? I tried, yesterday, with the latest supporter and still happens. Non-stretched just looks so much crisper. JJ
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| Fri Jul 23, 2010 12:14 am |
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doubleJ
Enthusiast
Joined: Fri Oct 30, 2009 8:15 pm Posts: 143 Location: Branson, MO
Primary Device: Samsung Omnia i910
Operating System: 6.1
ROM: dc22
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 Re: Fullscreen Cut Off
doubleJ wrote: Is everyone still having problems with the left of the picture being cut off when using fullscreen=0 on a widescreen phone? I tried, yesterday, with the latest supporter and still happens. Non-stretched just looks so much crisper. JJ I did some testing, as a new version is released, and found some very interesting things. This is with an omnia i910, so it may not be the same with any other phone. This may the same with every other release and it may be old knowledge, but it's all news to me. Maybe it will help someone else. JJ GDI: Motion sensor rotating from portrait to landscape makes the picture landscape size, but upside-down portrait. Using the landscape on-screen buttons works properly. GAPI/LFB: Motion sensor and on-screen button rotating right (dpad on the left) makes the picture chopped off. Rotating left (dpad on right) works perfectly. I guess, since the omnia doesn't have a proper dpad, it's not nearly as big of a deal to hold it upside-down. I guess I'm just old-school and think it should be the other way. DIRECTX: Motion sensor rotating crashes fpsece. On-screen button rotating right makes the picture chopped off. On-screen button rotating left works perfectly.
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| Fri Jul 23, 2010 6:39 pm |
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