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 [24/12/2009] FpseCE 0.10 release 
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
tgwaste wrote:
Notice NO game with the sony entertainment logo screen works. Im telling you something isnt right there! :)

yes ive tried them with hle on/off and i have logos disabled in the .ini (ive tried with them enabled as well).

jet moto 1 is def the winner here.. plays really nice! but only 13/34 games work :(

When you just have the sony entertainment logo, the reason is easy: you iso is not "pure" enough for FpseCE, so you can forget about this iso

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Sat Dec 26, 2009 10:21 am
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
LaZZe wrote:
I don't know if you disabled it with purpose but you have mainvolume turned off :D Just press the arrows on top of the mainvol button to control sound.

Thnx, I forget that hehe


Sat Dec 26, 2009 10:30 am
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
cyber-junkie wrote:
First of all: Thanks for that great X-Mas-present (donation comes soon)!!
I was also waiting for months for the next release - and now I'm very very happy :D

I'm using it with my Omnia II (i8000) and changing to portraitmode also don't works
(not with finger, not with stylus, pressed a lot of time the area that is marked at the picture above...) -
but I found a workaround, and now me, my Omnia II, my Zeemote and Gran Turismo are 'best friends forever' (with around 25~28fps) :P :

- GinKage OpenGLES 1.0 drivers (search at modaco)
- DirectX in the fpsece.ini (gfxdrv=4)
- 'gyrator 2' to rotate fpsece in landscape/portraitmode (with g-sensor)
- gamepro (mymobilegear.c_m) for Zeemote
- mapped arrowkeys of the gamepad-hardwarebuttons to the Zeemote-stick
- mapped circle, cross etc. to virtual-switch-buttons on the touchscreen

... and I think this could also be optimized to get more fps... (for example when only using virtual- or hardware-keys?)

greetz, cyber-junkie




I had been struggling with the landscape-portrait problem on my omnia II for days, this workaround finally solved it! Thanks cyber-junkie!


Sat Dec 26, 2009 12:26 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
Yeah!
I was on a trip relatives with no computer or internet connection.
I had a hard time trying to download directly to my device, I cant login on the forums from it also.

Playing FF7 and FFT at fullspeed!

Thanks Schtruck! Thanks LDChen! Thanks you All!
I'm donating now!


Sat Dec 26, 2009 4:44 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
"double post error"

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Last edited by Rafyvitto on Sat Dec 26, 2009 5:05 pm, edited 1 time in total.



Sat Dec 26, 2009 5:03 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
Quote:
I've been trying different video driver packs for the TP2 and no luck with DirectX, but one driver pack might increase the FPS. I think it increases FPS just a few or it could just be me. I installed NeoS2007 from the link below and appears the FPS may be slightly higher. If you are willing to give it a shot let me know if you see any improvement. (I've only tested with FF7).

http://forum.xda-developers.com/showthread.php?t=496528


These neos2007 drivers will not affect fpse ce 0.10 in any way, unless someone develops a open gl ES plugin for fpse ce 0.10, neos2007 drivers will have no fps impact in fpse ce 0.10, if you installed them and think your getting improvements its just a placebo effect.[/quote]

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[url="http://forum.xda-developers.com/showthread.php?t=498936"]Windows Mobile 6.5 honeycomb start menu for the latest public build's[/url]
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Sat Dec 26, 2009 5:04 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
probably a silly question answered elsewhere... how do i get paid version once I've donated?


Sat Dec 26, 2009 6:52 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
inedesomhlp wrote:
probably a silly question answered elsewhere... how do i get paid version once I've donated?


It will be sent to your PayPal e-mail address. But probably not before Monday or Tuesday.


Sat Dec 26, 2009 6:56 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
is it ok to rip out the videos in ff7 or will that break it?

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Sat Dec 26, 2009 6:57 pm
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Post Re: FpseCE 0.10 is released!!! Merry Christmas!!!
I think ripping the videos replaces them with small dummy files, so the game still works fine. I haven't tried ripping FFVII's movies but I'm wondering if when you get to a cutscene, will it immediately go to the next bit of gameplay, or will it go to a black screen for the time the movie is supposed to play?

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Sat Dec 26, 2009 9:13 pm
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