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 FpseCE Bug Reports 
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Post Re: FpseCE Bug Reports
I don't think so because it obviously uses 15 bit colors (5-bit per channel) in opposite to 24 bit (8-bit per channel) used in pad inis.

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Thu Mar 04, 2010 12:42 pm
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Post Re: FpseCE Bug Reports
I think there is an issue with the frameskip number not showing for menu3 (save state), although it seems to display fine on menu4 (load state). Also, is there any possibility that L3 and R3 can be supported on menu9 (analog stick), I have added entries for L3 and R3 in my ini file but they seem to be ingored - without these it is not possible to map these buttons in the interface.


Tue Mar 23, 2010 9:38 am
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Post Re: FpseCE Bug Reports
I already asked schtruck about adding L3 and R3 support. He told me it was on his job list, but had some more important things to do first.

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Tue Mar 23, 2010 11:15 am
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Post Re: FpseCE Bug Reports
Ok, thanks for the info


Tue Mar 23, 2010 11:23 am
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Post Re: FpseCE Bug Reports
hi.

I'm using last version sent to supporters and I was wondering if any of You guys have problems with loading saved games? sometimes fpsece crashes when loading savestate. happened to me on doom2, mdk and ff7. seems that save files becoming corrupted for some reason. :(


Tue Mar 23, 2010 9:22 pm
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Post Re: FpseCE Bug Reports
Using T-Mobile HD2 and Supporter Version running Final Fantasy VII ISO. About half the time when I try to save the current state, FPSECE just exits, presumably because it has an error or something but there's no error messages or anything.

Then about half the time when it actually is able to save the state, when I go back into FPSECE later and try to load the state, it does the same thing... just closes with no error messages or anything.

Any fix? What could cause that?

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Wed Jul 28, 2010 1:56 am
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Post Re: FpseCE Bug Reports
no BIOS could cause that. If HLE is on.

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Wed Jul 28, 2010 6:09 am
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Post Re: FpseCE Bug Reports
yes, but memory allocation can cause that too, i did a small Fix yesterday evening, i think that FpseCE will work much better in that maner...


Wed Jul 28, 2010 6:17 am
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Post Re: FpseCE Bug Reports
Hi schtruck,
I find a bug about hardware keys assignment. It's a bug of latest support version.
When I press some hardware key, such as @ - ! ( ) , all these hardware keys' numcode is "016". Such these keys are not assigned correctly. But free version is no problem!

EDIT: My phone is AT&T HTC FUZE (touch pro)


Sat Aug 07, 2010 3:55 pm
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Post Re: FpseCE Bug Reports
I have strange graphic corruption with gpuhell plugin. It works ok only in GDI mode which is too slow on my iPAQ. In all other modes it displays scrambled picture. Every other line is blank and image repeats 3 times accross those visible lines. I can take screenshot tomorrow if needed. However speed of Abe's Oddysee seems OK in DirectX (judging by the sound). And looks OK in GDI (but ists only around 12 FPS).

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Sun Sep 19, 2010 12:48 am
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