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Re: Fpse for Android News

Posted: Thu Feb 20, 2020 8:30 pm
by Laska
schtruck wrote:OK there is a bug when FBO is set and you load savestate

I have fixed it for next version

For. Now unset FBO and load the savestate then enable FBO after

Disabling FBO in video options doesn't helped. :(

Re: Fpse for Android News

Posted: Thu Feb 20, 2020 8:35 pm
by Laska
Also I have two request about interface: could you please make an option to navigation bar be always visible? And second one, most important, switch to permanently disable custom volume panel and bring back stock one?

Re: Fpse for Android News

Posted: Sat Apr 18, 2020 11:09 pm
by crualfoxhound
Hi schtuch.
I'm experiencing a huge performance hit using opengl plugin on exynos galaxy note 9
On ff7 the intro is lagging and sticking with huge fps drops.

Re: Fpse for Android News

Posted: Sun Jul 26, 2020 12:16 pm
by schtruck
FPse team is proud to announce the availability over google playstore of the first FPse64 version.

FPse64 is the new completely rewritten version of FPse in 32 and 64bits but that s not all:

FPse64 has improved menu, improved compatibility, improved speed to up to 50%. And hundred of fixes .

FPse64 is ready for further improvements and compatibility.

We have worked hard during one year to make make version much better than original version.

Try and let us know.

Re: Fpse for Android News

Posted: Sun Jul 26, 2020 9:14 pm
by crualfoxhound
schtruck wrote:FPse team is proud to announce the availability over google playstore of the first FPse64 version.

FPse64 is the new completely rewritten version of FPse in 32 and 64bits but that s not all:

FPse64 has improved menu, improved compatibility, improved speed to up to 50%. And hundred of fixes .

FPse64 is ready for further improvements and compatibility.

We have worked hard during one year to make make version much better than original version.

Try and let us know.


Awsome fella will need to try it out.

Re: Fpse for Android News

Posted: Tue Aug 18, 2020 8:52 pm
by schtruck
Here are differences between FPse and FPse64:

- rewritten for ARM64 which has let us parsing all the core code to fix and improve it which make FPse running better and faster that FPse, more compatible , much faster , and even 32bits build of FPse64 will work better
- new UI much more clear, where game covers now display game origin with a country flag, more game are recognized also because current FPse had a detection bug
- Rendering is much more precise in 64 bits because calculation for Rendering are now in float instead of fixed integer.
- Support for dualscreen devices to let FPse displaying PS screen on one screen and pad on the other screen
- NFS storage support is improved with a better menu and support for a first level of directories for the game Discovery. Previous version discovered only root mount point
- CDrom reading emulation is now done in a thread which make FPse running better when you have a slow scard for example
- Sound emulation for devices running in Android 6 and more is set to opensles which improve audio Rendering and lower a lot of audio latency
- External gamepad support is improved with detection of detached devices and better recognition
- Multi player mode is improved also
- Shortcut improved for devices running on Android 8 and more
- Many features fixes like Dropbox saving
- Much more fixes


To come in version 1.2:
- Full support of eboot file format (from any source)
- Fixed some audio glitches with some games
- More small fixes

Re: Fpse for Android News

Posted: Sat Aug 29, 2020 7:58 am
by piter
where can i download latest fpse app. please provide me destination link.

Re: Fpse for Android News

Posted: Wed Sep 02, 2020 4:06 am
by assemblyx69
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Re: Fpse for Android News

Posted: Wed Sep 02, 2020 7:50 am
by schtruck
I check that thanks

Re: Fpse for Android News

Posted: Wed Sep 02, 2020 7:58 am
by schtruck
Small echo in res 3 yep , for the text but I don t have this issue, what region is your resident evil 3? And what language is set to FPse and your device please?