Fpse for Android News

kingpinzero
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Re: Fpse for Android Discussion/Feedback

Postby kingpinzero » Sat Aug 15, 2015 7:30 am

I'm reporting utterly slow performance with Galaxy S6 5.1.1. The emulator runs worse than a mediatek device while epsxe is fine. Dunno if it helps but I tried every plug in and video mode without solution, it crawls to single digits.
Thank you and keep up the good work.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Aug 18, 2015 9:20 am

you are talking about opengl or soft mode?

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Thu Aug 20, 2015 8:40 pm

Dame this forum gone quiet
Schtruck anything new happening with fpse
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Thu Aug 20, 2015 10:06 pm

By the way mate.
I still can't map my ps3 sixaxes controller with fpse
Been like it for age's
Using the sixaxes controller app
Work amazing on other emulators
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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Fri Aug 21, 2015 11:00 pm

Ok i just pushed a new Beta version which works extremely well! check what's news guys!

FPse 0.11.169:
- Improved highly audio emulation, like a true PSone now
- improved Speed, in soft mode and opengl mode
- Added support for many new languages
- Added High Texture quality option for Opengl (Rendering is much better in OGL, but take more GPU bandwidth with some games)
- Fixed Android M support
- Fixed audio playing from bios menu
- Fixed Help and Strings in all supported languages
- Fixed onscreen left stick behavior

You want to try it just contact me at schtruck@gmail.com and we'll send you a version to test.

New language are Korean, Vietnamese, but all languages have been rewritten and it's now much professional. Menus are much clear and understandable.

the new High Texture Quality option give outstanding results for many games, GFX's look like much better, but it needs more memory, so using it on last end devices, from S800 to last CPU.

OpenGL is now fast on Android 5.0. Mali GPU's works better. even if Android 5.1 will run better 5.0 gives already good results

the new Audio plugin has much lower Latency, and the Rendering, tempo etc are now like on a true PSone.

if you have some problem like click in sound please give feedback and tell us your devices model

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Aug 22, 2015 8:40 am

@crualfoxhound

i just checked on my Note4 with S805, and strangely it worked immediatly, there is no problem for this .

i think you haven't activavated PAD emulation from Sixasistool.... from the Settings

Because if you don't do that it will works as a keyboard.... not a Gamepad.

All is mapped by default except X and Sqaure inverted bu remapping them works perfectly.

can you try and make feedback?

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Aug 22, 2015 10:26 am

schtruck wrote:@crualfoxhound

i just checked on my Note4 with S805, and strangely it worked immediatly, there is no problem for this .

i think you haven't activavated PAD emulation from Sixasistool.... from the Settings

Because if you don't do that it will works as a keyboard.... not a Gamepad.

All is mapped by default except X and Sqaure inverted bu remapping them works perfectly.

can you try and make feedback?


Thanks mate. Done what you said and works perfectly now mate
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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Aug 22, 2015 9:02 pm

schtruck wrote:Ok i just pushed a new Beta version which works extremely well! check what's news guys!

FPse 0.11.169:
- Improved highly audio emulation, like a true PSone now
- improved Speed, in soft mode and opengl mode
- Added support for many new languages
- Added High Texture quality option for Opengl (Rendering is much better in OGL, but take more GPU bandwidth with some games)
- Fixed Android M support
- Fixed audio playing from bios menu
- Fixed Help and Strings in all supported languages
- Fixed onscreen left stick behavior

You want to try it just contact me at schtruck@gmail.com and we'll send you a version to test.

New language are Korean, Vietnamese, but all languages have been rewritten and it's now much professional. Menus are much clear and understandable.

the new High Texture Quality option give outstanding results for many games, GFX's look like much better, but it needs more memory, so using it on last end devices, from S800 to last CPU.

OpenGL is now fast on Android 5.0. Mali GPU's works better. even if Android 5.1 will run better 5.0 gives already good results

the new Audio plugin has much lower Latency, and the Rendering, tempo etc are now like on a true PSone.

if you have some problem like click in sound please give feedback and tell us your devices model


Send it over to me fella
Galaxy note 9 exynos

kingpinzero
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Re: RE: Re: Fpse for Android Discussion/Feedback

Postby kingpinzero » Mon Aug 24, 2015 11:06 am

schtruck wrote:you are talking about opengl or soft mode?

OpenGL, software mode works. Its something related to Mali 760 i guess.

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kingpinzero
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Re: Fpse for Android Discussion/Feedback

Postby kingpinzero » Mon Aug 24, 2015 11:10 am

Email sent, I want to see if things are improved with S6 and Mali.

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