Page 506 of 723

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jan 15, 2013 2:30 pm
by SoSnake
Can you help me with this "license check failed" problem?

viewtopic.php?f=39&t=4304

Thanks

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jan 15, 2013 7:17 pm
by yyler
foleyjo wrote:Have you tried turning off System - Autosave

Ah, auto save is actually auto load? Thanks, this worked.

Re: Fpse for Android Discussion/Feedback

Posted: Tue Jan 15, 2013 7:41 pm
by foleyjo
Auto-Save works as both save and load. It will store your position when you turn it off and restart you at the same point when you load it back up

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jan 16, 2013 1:38 am
by Bakrog
I cant load more than 114 cheats (original cheat file for Breath of Fire 3) (Galaxy S3 - 4.1.1)

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jan 16, 2013 11:37 am
by gaialili
i900frenchaddict wrote:
gaialili wrote:Hi.

On Moto racer, when you start the race, the message "invalid joystick" appears. It offers to press on the cross but the message reappears immediately.
This is an internal message to the game and not to the emulator, as when a joystick is disconnected in a game and we are asked to reconnect. This is the only game that do this.


Have you tried to use the analogic controler?

Settings/controler/controler type/ (or maybe it is settings/gamepad/gamepad type)


I have tried this but doesn't work. I have tried the game on epsxe and it works, so I don't know what problem it is. Can you try ?

Re: Fpse for Android Discussion/Feedback

Posted: Wed Jan 16, 2013 2:31 pm
by schtruck
Just pushed FPse 0.11.77 to the market:
- Fixed immediate crash on somes devices
- Fixed old bug grey screen when loading savestate!!!
- Fixed Russian help file




About questions: yes Moto Racer work only in OpenGL mode, i have to work on Softwre plugin to understand what's happen with this game.

About the grey screnn or part screen problem it was caused by a savestate bug (in fact loadstate)

i just fixed it with version 0.11.77.... now tell me if for you it's fixed too.

Re: Fpse for Android Discussion/Feedback

Posted: Thu Jan 17, 2013 1:29 pm
by Crugath
I've just flashed the Chameleon ROM 3.0 AOKP beta to my Galaxy S2 I9100, which is a Jelly Bean ROM, and I must say that the sound is vastly better on this, than the ICS-based ROM I was on before.

For all Galaxy S2 users, when the official Jelly Bean update hits around February (if you're not into flashing ROMs and all that jazz) the sound in FPSE is going to be a lot nicer.

The timing is much more accurate, so in Final Fantasy VII (only game I've tried so far, and only game I've really been playing recently), the music sounds much more like it should, and sound effects (like the menus and battle effects) sound a lot more like they should too.

Schtruck has been putting in some amazing work to make FPSE a great emulator, and I think it was being held back by the poor audio framework in Pre-Jelly Bean versions of Android. I know that Jelly Bean has introduced some improvements in audio, and I think this is really shining through here.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 18, 2013 9:09 am
by mindundi
SoSnake wrote:Can you help me with this "license check failed" problem?

viewtopic.php?f=39&t=4304

Thanks

I saw this problem too, try uninstall FPse and reinstall again, hope it helps.






Any idea about my slowdowns with newest version please? viewtopic.php?p=32609#p32609
I don't care about the sound problems, I just need help to come back my 44-50 fps instead 36-41 I have now with newest version (no opengl, no AA and no frameskip because is really choppy) if I have to turn off the covers sistem or something like that I don't care too, I just looking for gameplay.

Specs:
galaxy Y (stock rom, CM7.2 and CM9) with OC 1ghz

thanks in advance

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 18, 2013 2:09 pm
by Burd!K
People continue reporting problems with gamepads connected via Joystick Center
Supposedly, right stick on Xbox360 wired controller doesn't work, as does cross on Dualshock 3/Sixaxis (they can't be mapped and/or are unrecognized)

As a feature requests, many people want force feedback on their gamepads. But it looks impossible to do so without cooperating with JC authors and/or modifying android code.

Re: Fpse for Android Discussion/Feedback

Posted: Fri Jan 18, 2013 11:51 pm
by Burd!K
Oh and Dark Forces 1024x600 screenshot (spoiler functionality could be useful on forums, yknow)
Image
Same in OpenGL, but with another kind of texture mess, it looks like this (don't ask how did I break UT99 so much) http://i.imgur.com/lTwFR.png