chutia wrote:I read somewhere it was SCPH-1001 not sure about fpse buts thats what I use aswell!
Yes, SCPH-1001 is the most used but I really don't know why.
I tested some different versions but I can't see the difference
chutia wrote:I read somewhere it was SCPH-1001 not sure about fpse buts thats what I use aswell!
6502 wrote:I hope you make that auto-config stuff optional in the future. I doesn't make much sense to be forced using specific settings especially on all the different devices.
Jon_Merritt wrote:The latest release is pretty awful in terms of stability. On my Nexus 7, the latest version keeps randomly crashing, locking up - it even locked my N7 solid and required a forced reboot. OpenGL seems slower, but perhaps I'm using more demanding games ? For example, is Gran Turismo 2 running on a Nexus 7 in OpenGL a little too much ? I get roughly 30 - 45fps tops.
Secondly, I always thought Fpse would go back to the menu when you exit a game via the menu ? But mine just exits the app and back to the homescreen.
Lastly, I take it that using compressed images is not a good thing ? Does Fpse even support compressed images ? I tried some .bz images I ripped myself from my own ISOs using PocketISO, and Fpse didn't see them in the load menu. I am starting to run close to my 32Gb limit, mostly because of a lot of ISOs on my Nexus, so I am looking for some ways to make some space.
Jon_Merritt wrote:The latest release is pretty awful in terms of stability. On my Nexus 7, the latest version keeps randomly crashing, locking up - it even locked my N7 solid and required a forced reboot. OpenGL seems slower, but perhaps I'm using more demanding games ? For example, is Gran Turismo 2 running on a Nexus 7 in OpenGL a little too much ? I get roughly 30 - 45fps tops.
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