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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1731 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
can i have a logcat?
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| Sun May 06, 2012 9:14 pm |
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IVPITER
Junior Member
Joined: Mon Apr 30, 2012 1:51 pm Posts: 14
Primary Device: Samsung Galaxy S2
Operating System: Android
ROM: Stock
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 Re: Fpse for Android Discussion/Feedback
http://db.tt/CpM10d7W the same problem of the previous update. currently with the 0.11.19 game that if I work the plugin.
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| Sun May 06, 2012 9:31 pm |
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schtruck
Site Admin
Joined: Tue Jan 13, 2009 8:52 am Posts: 1731 Location: PARIS
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
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 Re: Fpse for Android Discussion/Feedback
then it's an ISO format problem, what is the name of your Tekken3 disc image?
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| Sun May 06, 2012 10:43 pm |
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dabomb224
Junior Member
Joined: Thu Feb 17, 2011 2:24 am Posts: 7
Primary Device: Droid X
ROM: Liberty 1.5
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 Re: Fpse for Android Discussion/Feedback
1. You indicated that the dual core option doesn't work with opengl. Does that mean that it will never work?
2. Currently, the "low profile" mode is not working on the Galaxy Nexus 4.0.3. Could you find a way to enable this? Thanks!
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| Mon May 07, 2012 12:41 am |
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zenowik
Fresh Fish
Joined: Mon May 07, 2012 1:42 am Posts: 2
Primary Device: galaxy s
Operating System: android
ROM: jvu
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 Re: Fpse for Android Discussion/Feedback
I have issue with openGL plugin on galaxy S I9000 , i tried chainfire with plugins and it didnt helped, when i play some games like Tekken3 and Ready 2 rumble and theres first fight then for about 1/4 of second everything onscreen looks normal but then it blinks and textures are misplaced on characters and background, looks like textures for text in hall of fame is used for backgrounds and on characters there are small triangles and some transparent areas, basically it looks like wrong textures in wrong places.This issue is only in first fights cause when next fight starts then i can see my enemy with good textures and background with good textures but my character stays with wrong ones, also lifebar is still a bit corrupted by wrong textures. So it looks like theres problem during loading of first fight and this blink corrupts textures onscreen. Can this be fixed in the future ? I didnt bought emu yet and im using it in limited mode but i would like openGL to work cause it looks sooo much better than software rendering.Some games work fine like street fighter ex 2, i dont see any corrupted textures and opengl works fine and fast with it . This problem with corrupted textures disappears when from video menu i enable advanced blending, then everything looks ok from first fight but gameplay is very slow and game is unplayable. Why it happens ?
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| Mon May 07, 2012 4:18 am |
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IVPITER
Junior Member
Joined: Mon Apr 30, 2012 1:51 pm Posts: 14
Primary Device: Samsung Galaxy S2
Operating System: Android
ROM: Stock
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 Re: Fpse for Android Discussion/Feedback
It is true with the only plugin I get the error with. Bin, I loaded the iso in the problem of mali but I get the error that you commented. In software loaded so the two types of images without problems.
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| Mon May 07, 2012 5:17 am |
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Jaspu
Fresh Fish
Joined: Sun Jul 24, 2011 10:27 pm Posts: 1
Primary Device: Samsung Galaxy SII
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 Re: Fpse for Android Discussion/Feedback
Hey, does anyone know why some of games lag on ICS but not on GB, any fix for this? Overclocking mali-400 to 400 mhz (stock 267 mhz) helps a little bit but games still perform better on GB with stock gpu clocks... Changing cpu clocks doesn't make a difference. So i guess its a gpu problem with ICS. Also has anyone been able to play Lego Racers? When i select save state !!ERROR!! popups and tells me to clear memory or something.
And my phone is Samsung Galaxy S2.
Thanks
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| Mon May 07, 2012 8:31 am |
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tagus
Junior Member
Joined: Fri May 04, 2012 1:32 pm Posts: 8
Primary Device: Xperia Play
Operating System: Android
ROM: Stock SE Xperia Play
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 Re: Fpse for Android Discussion/Feedback
Hi, Posted this in another thread, but maybe this might be the best place to mention it, since it is related to the opengl plugin: I'm experiencing a 'small' problem with the opengl plugin: it draws on the sides of the screen where it should be black. Is this a known problem? Searched the forum but found no one complaining. Is there any particular option I should use to make it go away? Tried several combinations of enabling/disabling options but nothing helped. Other games also have this problem, but sometimes it goes away. screenshots: Attachment:
File comment: grandia with opengl full screen size
screenshot_2012-04-30_1156.gif [ 74.41 KiB | Viewed 637 times ]
Attachment:
File comment: grandia with opengl original screen size
screenshot_2012-04-30_1152.gif [ 80.04 KiB | Viewed 637 times ]
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| Mon May 07, 2012 10:19 am |
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jako
Junior Member
Joined: Sat Oct 01, 2011 6:33 am Posts: 7
Primary Device: Sony Arc
Operating System: Android
ROM: Oddworld: Abe's Oddysee
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 Re: Fpse for Android Discussion/Feedback
schtruck wrote: Don't forget to switch to Software gpu plugin and then reload it from MISC menu to update OpenGL plugin.
Switch to OpenGL plugin from Pete bernet by going to MISC menu and selecting download opengl plugin
FPse 0.11.23: - Added full Phonejoy support with Bluez IME, automatically handled in Analog or Digital pad. - Added support for the Docomo Xperia play - Fixed timing, which make running FPse far smoother in software mode and in OpenGL mode. By default FPse run in monocore, but you can uncheck option from system menu to switch to Multi core if your device has more than one core (Animation won't be as smoother as if monocore option is choosen, but framerate will be higher and Screen filtering will be possible in soft mode. - Added new option from MISC menu to switch low profile to on/off on device running on android 3.0 and more, by default low profile is off.
Quit Fpse and restart to Apply change. Ok, but the fix for Gametel? viewtopic.php?f=39&t=2950
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| Mon May 07, 2012 12:22 pm |
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thefitz
Enthusiast
Joined: Tue Feb 14, 2012 7:20 pm Posts: 121
Primary Device: Samsung Galaxy Note 2
Operating System: Android 4.1.2
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 Re: Fpse for Android Discussion/Feedback
The new update is great - low profile mode looks great, as does mono-core mode in software (who woulda thunk??). I actually prefer the mono-core screenfilter off look - while dual-core screen filter on runs smoothly, it looks too blurry.
I also played around with OpenGL some more and the improvement on my Galaxy Nexus is a lot better (i.e. ~30fps with frameskip on), it's still not at the level of software.
Was it ever indicated exactly why OpenGL isn't really functional on the Nexus?
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| Mon May 07, 2012 2:24 pm |
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