Fpse for Android Discussion/Feedback

User avatar
crualfoxhound
Veteran
Posts: 403
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy note 4- SN N910F
Operating System: official 5.0 1
ROM: Galaxy note 4- SN N910F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Mon Apr 25, 2011 6:38 am

Hi all.

The next update will be for tombraider 1-2 compatibility.
the problem is schtruck had to locate the problem which he have.
it was to do with audio plugins. The freezing.
He had to optimize audio lock disablement.
which he done with fpsece. So the winmo Version could play them.
Plus he's working on overlays,why people having so many problem
with speed issues

Hope that answers some question
Regarding the next updated version.

Catch ya later....
Last edited by crualfoxhound on Mon Apr 25, 2011 6:41 am, edited 1 time in total.
Galaxy note 4- SN N910F

v--t
Junior Member
Posts: 26
Joined: Sat Feb 26, 2011 11:24 am
Primary Device: desire nd
Operating System: Windows xp

Re: Fpse for Android Discussion/Feedback

Postby v--t » Mon Apr 25, 2011 6:40 am

I play soul river, k-1 2001. These games brake. пробывал and the admission of shots. All the same not completely играбельны. Also a sound in games the bad. If you include smoothing that productivity worsens. And without it it is bad to play. Here such problems at me. Hands not curves. It would be desirable to learn still about OpenGL.

User avatar
crualfoxhound
Veteran
Posts: 403
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy note 4- SN N910F
Operating System: official 5.0 1
ROM: Galaxy note 4- SN N910F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Mon Apr 25, 2011 6:48 am

v--t wrote:I play soul river, k-1 2001. These games brake. пробывал and the admission of shots. All the same not completely играбельны. Also a sound in games the bad. If you include smoothing that productivity worsens. And without it it is bad to play. Here such problems at me. Hands not curves. It would be desirable to learn still about OpenGL.


Open gl be the last optimization on fpse.
Schtruck got more important fixes to be done first.

PS me and schtruck had a chat about optimizing. Fpse for 2.3 support its possible.
but there would more than likely be a a different version that need to be downloaded.
But he would havee to work on 2 different build.
but if he do that the new build would be free to thoughts
Who allready bought it.
but that's is a something I wouldn't get hope up anytime soon.
cos he needs to find a way on the market place
So it only would run on 2.3 with allready bought user.

Catch ya later.
Galaxy note 4- SN N910F

User avatar
i900frenchaddict
Global Moderator
Posts: 1355
Joined: Sat Feb 21, 2009 10:47 am
Primary Device: Galaxy Note 4
Location: France
Contact:

Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Mon Apr 25, 2011 7:31 am

will5 wrote:Well... at 1ghz, sound is still really bad here, so maybe a little optimizations on the android platform, could be made. Earlier version of fpse runs a lot slower than the latest ones.

Changing some options while playing, sometimes makes you lost half the fps. So there is room to improve.


Android-related problem, with Windows Mobile and a 1ghz Snapdragon, FpseCE doesn't have these sound or slowing-down problems and only a very few games (maybe 10 on the 300+ tested ones) are not full speed without any frameskip and with a perfect sound

But indeed Android 2.3 may bring further optimizations, especially for sound, if it brings better Audio decoding drivers within.

Once more (how many time did I say it? lool ), using WinMo, all you need to have perfect sound (even if your game is running 30 fps only!) is to compress the game with PocketIso......which Android can't support yet because of missing audio drivers...


@ v--t : don't start double posting again please, I had to remove one of your 3 messages in a raw, 2 were the same

leon1z
Junior Member
Posts: 25
Joined: Sun Apr 03, 2011 1:37 pm
Primary Device: I5800
Operating System: 2.2
ROM: Kyrillos 8.0 W OC 1200Ghz

Re: Fpse for Android Discussion/Feedback

Postby leon1z » Mon Apr 25, 2011 11:21 am

excuse me Schtruck, can you do smt about battle menu in FF 7 , 8 , 9 ? , it's the only problem left till the games run perfectly , and plz make those menus compatible with frameskip ( those menus disappeared when turned on the frameskip)

bluencool
Junior Member
Posts: 14
Joined: Fri Feb 25, 2011 9:18 am
Primary Device: HTC Desire

Re: Fpse for Android Discussion/Feedback

Postby bluencool » Mon Apr 25, 2011 11:28 am

Hi schtruck, there is a graphical issue with Dark Messiah (JAP) running on fpse. In the first playable scene where you select items onscreen by controlling a rectangular cursor, there are yellow lines streaking all over the screen and moving with the rectangular cursor.

Please see the attached screenshots, and hope you can solve this issue, thanks!
Attachments
How Dark Messiah (J) [SLPS-01422] should be.png
How it should be
How Dark Messiah (J) [SLPS-01422] should be.png (61.4 KiB) Viewed 1464 times
Yellow lines.PNG
Yellow lines
Yellow lines.PNG (176.96 KiB) Viewed 1464 times

DROID
Fresh Fish
Posts: 3
Joined: Mon Apr 25, 2011 11:22 am
Primary Device: desire z

Re: Fpse for Android Discussion/Feedback

Postby DROID » Mon Apr 25, 2011 11:29 am

Ok first off I'm not trying to hate on FPSE, great program.

BUT, if you like to play FFVII, you might want to consider trying psx4droid. I know I know everywhere you go it's said that FPSE should win over psx4droid, but I have both installed and FFVII works better on psx4droid (on desire Z that is).

I have tried several FPSE versions, but always have problems with either sound, slowdowns, crashes or no sound after loading. An old version of psx4droid (1.1) works perfectly with FFVII, good FPS, great sound (except for the battle effects, but this is also always the case on FPSE), don't try the new psx4droid version cause it sucks.

leon1z
Junior Member
Posts: 25
Joined: Sun Apr 03, 2011 1:37 pm
Primary Device: I5800
Operating System: 2.2
ROM: Kyrillos 8.0 W OC 1200Ghz

Re: Fpse for Android Discussion/Feedback

Postby leon1z » Mon Apr 25, 2011 3:58 pm

in my case , FFVII runs perfectly on my middle device ( with about 80fps if i did'nt turn on the frame limiter)

will5
Junior Member
Posts: 21
Joined: Fri Apr 01, 2011 6:41 pm
Primary Device: HTC DESIRE

Re: Fpse for Android Discussion/Feedback

Postby will5 » Mon Apr 25, 2011 4:45 pm

Thats another thing I dont undertand very well. If without fps limiter, I get constant 70fps on some games, why with fps limiter, it goes down to 45-50?

User avatar
gatwon
Member
Posts: 64
Joined: Sat Mar 06, 2010 11:47 pm
Primary Device: Milestone2/Xperia Play@1024GHz
Operating System: Android 2.2/2.3.3
Location: Brazil

Re: Fpse for Android Discussion/Feedback

Postby gatwon » Mon Apr 25, 2011 7:37 pm

Game-Gripper is awesome, incredible, perfect! see...
FPse + game-gripper = psp
http://www.game-gripper.com/


Return to “News”

Who is online

Users browsing this forum: No registered users and 3 guests