schtruck wrote:ok first someone has reported a regression and after somes research i can say that i need to rollback to old google sdk, coz the current one gives somes random results and make some problem with many games.
about the white problem in opengl, it's the textures that are destroyed by the garbage collector of the java virtual machine.
especially when you rotate the screen or access the menu, android do that to free somes unused memory... it's what it think, but it's a mistake. i need to find a way to avoid this. this happen when the free memory is limit especially when you use the boost gl, which is by default to normal.
schtruck wrote:ok i confirm the compatibility is incredible now, tested 350 titles (long ...), all run and without any problem.
i think it will be the best FPse version.
i'm currently fixing Soft gpu plugin to improve emulation of 2 or 3 games, and propose a new beta!
stay tunned guys!
nordikwolf wrote:the whitened logo is because of Advanced Blending, and the menu not showing options is because of Alpha Multipass. Alpha Multipass should be fixed, since it makes some things not show, like these options and the blood pools under dead zombies, for example.
nordikwolf wrote:I think it doesn't.
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