Fpse for Android News

caderial
Fresh Fish
Posts: 1
Joined: Fri Jun 15, 2012 1:36 am
Primary Device: Motorola xoom wifi only
Operating System: android 4.0.3

Re: Fpse for Android Discussion/Feedback

Postby caderial » Fri Jun 15, 2012 3:05 am

Having issues with DIABLO, i read a few posts stating they are also having the black lines on screen, My Version of Diablo Runs extremely slow. I am on a Motorola Xoom (WiFi Only)with android 4.0.3.

Anyone here running Diablo smoothly and can offer up what Video / audio settings work best for it to run smoothly?

I also downloaded the OPENGL drivers and restarted but i cant tell if they are running or working as i have yet to see any performance boosts.

spinkage
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Joined: Wed Jun 13, 2012 1:30 am
Primary Device: Xperia S
Operating System: Android
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby spinkage » Fri Jun 15, 2012 2:32 pm

Is there an alternative option to switch between using OpenGL plugin and default mode, without having to download the Open GL plugin?

Maybe just browse in the SD, and point to the plugin that I've download and save it in the SD card?
I travel a lot, and sometimes internet connection isn't available.

Thanks in advance :)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Jun 16, 2012 10:02 pm

Next version will arrive within 24 hours , fpse 0.11.27 will include those changes.

- many fixes
- added shortcut to homescreen using internal Image or exteral PNG,GIF or JPG file, shortcut include configuration set before creating shortcut, like gpu plugin used, Bios or HLE and ISO loaded.shortcuts keep opengl video configuration too.
- Fixed eject problem encountered sometimes on change cd with multiple cd games
- added an option to reset configuration, will keep memcard content and savestate
- added possibility to load opengl plugin manually
- fixed garbage bands encountered on opengl and qualcomm cpu
- added New Dynamic interpreter option, It's slower than recompiler but make fpse running on mali400 and with opengl without tekken3 trick.... tested on GS II, GS Note and GS III , works very well...
- added possibility to load psx executable like demos... (press back at iso loader and choose load exe.

madenssblade
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Posts: 5
Joined: Sun Jun 10, 2012 7:57 pm
Primary Device: HTC One X
Operating System: Android
ROM: Stock

Re: Fpse for Android Discussion/Feedback

Postby madenssblade » Sat Jun 16, 2012 10:14 pm

Can add this theme android:theme="@android:style/ Theme.Holo.NoActionBar"> for HTC one x and to keep the jni interface intacked

norin
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Posts: 25
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Primary Device: Padfone
Operating System: Android 4.0.4
ROM: stock + root
Location: Poland

Re: Fpse for Android Discussion/Feedback

Postby norin » Sun Jun 17, 2012 7:49 am

Schtruck: Great news about mali! Slowdown on mali is also fixes?

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LeSScro
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Posts: 9
Joined: Thu Jan 15, 2009 10:55 am
Primary Device: OneX
ROM: maXimus

Re: Fpse for Android Discussion/Feedback

Postby LeSScro » Sun Jun 17, 2012 10:32 am

i Hope see this new feature but i need say with my OneX, i play wuithout problem my actual game's selection.
Is there available ?
Image

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crualfoxhound
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Primary Device: Galaxy S7
Operating System: Android 7.0
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sun Jun 17, 2012 1:26 pm

schtruck wrote:Next version will arrive within 24 hours , fpse 0.11.27 will include those changes.

- many fixes
- added shortcut to homescreen using internal Image or exteral PNG,GIF or JPG file, shortcut include configuration set before creating shortcut, like gpu plugin used, Bios or HLE and ISO loaded.shortcuts keep opengl video configuration too.
- Fixed eject problem encountered sometimes on change cd with multiple cd games
- added an option to reset configuration, will keep memcard content and savestate
- added possibility to load opengl plugin manually
- fixed garbage bands encountered on opengl and qualcomm cpu
- added New Dynamic interpreter option, It's slower than recompiler but make fpse running on mali400 and with opengl without tekken3 trick.... tested on GS II, GS Note and GS III , works very well...
- added possibility to load psx executable like demos... (press back at iso loader and choose load exe.


Plus schtruck fixed texture filtering on Mali device
Results are great.

Schtruck worked very hard on this update
So I hope mali400 device users
Are very appreciated.

Catch ya later.
Galaxy S7

tagus
Junior Member
Posts: 7
Joined: Fri May 04, 2012 1:32 pm
Primary Device: Xperia Play
Operating System: Android
ROM: Stock SE Xperia Play

Re: Fpse for Android Discussion/Feedback

Postby tagus » Sun Jun 17, 2012 1:32 pm

great news!!
glad to see the the fix for the garbage bands will be included in the next version. thanks! :D

deejayzee
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Primary Device: Galaxy Tab 2 7''
Operating System: JB 4.1.2
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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Sun Jun 17, 2012 4:41 pm

Any news on fixing dual core rendering?

gamerguy80
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Primary Device: Google Nexus 5
Operating System: Android KitKat 4.4.4
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Re: Fpse for Android Discussion/Feedback

Postby gamerguy80 » Mon Jun 18, 2012 4:13 pm

Hey Schtruck,

Glad to hear of the new update which we should be seeing soon I can't wait to try it out. Currently moved and none of my gaming systems are connected they are packed somewhere so I love using your emulator on my phone its the best thing i think in the market.

Keep up the great work!


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