Fpse for Android News

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schtruck
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Re: Fpse for Android News

Postby schtruck » Thu Dec 31, 2020 11:27 pm

Happy New year 2021!

To you FPse and FPse64 lovers!


We ll continue to improve FPse64 with a higher frequency than past year!

We have many ideas and requests.

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Re: Fpse for Android News

Postby assemblyx69 » Sun Jan 03, 2021 5:39 am

schtruck wrote:And as bonus vulkan support...

Any update to VULKAN support, sir? Hoping it's compatible with old low end phones?

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Re: Fpse for Android News

Postby danny19901 » Sun Jan 03, 2021 10:27 am

assemblyx69 wrote:
schtruck wrote:And as bonus vulkan support...

Any update to VULKAN support, sir? Hoping it's compatible with old low end phones?
Vulkan would work with low end phones if they support Vulkan but tbh it's mainly higher OS FW that supports Vulkan so don't see newer budget phones having issue with supporting Vulkan

Sent from my GM1920 using Tapatalk

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Re: Fpse for Android News

Postby schtruck » Sun Jan 03, 2021 8:55 pm

Vulkan could bring maybe 5 to 15% of speedup but the most interesting thing is the rendering which will be improved. BTW I think that what is missing now urgently is the perspective correction for the opengl high definition. It must be implemented within the recompiler and not the interpreter like how it was implemented on an another ps emu.

So next step is implementing culling to make horizontal lines in some car games gone and perspective to avoid incorrect perspective on some textures..

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Re: Fpse for Android News

Postby schtruck » Sun Jan 03, 2021 8:57 pm

FPse64 1.7.3 on the way...

A new beta version has been pushed for Beta testers with many fixes to make FPse64 much more stable.

in the meantime a Tutorial to make your own gamepad SKIN is available in this thread:

http://www.fpsece.net/forum2/viewtopic.php?f=9&t=8190&p=42383#p42383

FPse64 1.7.3 Changes:
- Fixed savestate date display
- Fixed bug when in animated cover menu you run a game then open menu and return to main menu
- Fixed a stupid and very old bug which sometime caused FPse64 crashing everytime we run a game but happened randomly
- Fixed load external gamepad skin feature
Now you can make your own gamepad skin, see forum for tutorial
- Fixed top 10 reported bugs to improve highly stability

FPse64 is now far better than FPse for Android because of many improvements and new features:

- FPse64 run PSone games 40% faster than FPse in any video mode
- FPse64 detect external storage much better than FPse
- FPse64 has a much better user interface than FPse , show country flag, disc number and has high resolution game covers
- FPse64 has better OpenGL high resolution with better texture filtering
- FPse64 support Protected Eboot files
- FPse64 support dual screen devices
- FPse64 has a much better external gamepad support
- FPse64 is much more compatible in HLE or Bios mode
- FPse64 has many features up to date, like dropbox save, full shortcut support
- FPse64 is ready for great feature to improve more and more experience!

get FPse64 from playstore:

https://play.google.com/store/apps/details?id=com.emulator.fpse64

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Re: Fpse for Android News

Postby Laska » Wed Jan 06, 2021 12:38 am

Well, I've bought new Fpse64 and I must say I'm little bit disapointed. Software HD plugin is now broken (display garbage textures), Advanced opengl doesn't remember settings and always starts with streched screen (not keeping aspect ratio). Menu or back button don't work on main screen. Emu often crash in situations where on 32bit version were rock stable. And still there is no option to revert to classic (system) sound volume interface. But I must say: it is faster, still I'm going back to old Fpse and patiently wait for some updates.

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Re: Fpse for Android News

Postby schtruck » Wed Jan 06, 2021 6:18 pm

Laska, send me screentshot please

BTW on what device you play?

i'm fixing quickly thing so what i need to reports like you and detailed one

to revertback press cancel when FPse64 sound menu is deisplayed like in FPse

thanks

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Re: Fpse for Android News

Postby Laska » Wed Jan 06, 2021 8:33 pm

Thanks for replying.
I'm playing on Fxtec Pro1. I'll send you an email with screenshots asap (right now I've uninstalled FPse4). For stretched image: when I set it to original screen size it just always reverts back to stretched after closing and opening game. And for volume dialog I would like to disable it permanently: it takes to much screen space and messing with gravitybox xposed module. Also, now it is not transparent and cannot be closed after touching outside the window.
One more thing emu crash after loading savestates with some options enabled (offscreen drawing level 4).

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Re: Fpse for Android News

Postby schtruck » Thu Jan 07, 2021 5:08 pm

OK for Next update i fixed the cancellation of the Sound menu, if you press cancel one time then it's permanently fixed

i also implemented Full CHD iso format support (V5 with Flac for audio tracks), fixed some audio scratches and Added as requested a faster level for Autofire

FPse64 1.7.4 now wait for your screenshot on FF8 reported bug to let me understand and fix it.

thanks

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Re: Fpse for Android News

Postby schtruck » Fri Jan 08, 2021 12:05 am

I just pushed an new open beta version of FPse64 for Android:

here are changes and fixes:

FPse64 1.7.4 Changes:
- Fixed an immediate crash for some people on previous version
- Added full support for CHD iso file format
- Added higher frequency for Autofire
- Thousands Arms black screen (to fix audio cuts use Fast audio mode)
- Fixed disabling FPse64 sound level menu (it well be sticked to disable if you press cancel one time)
- Fixed some audio scratches in some games

it will take few hours to be visible, joing the program from FPse64 playstore page to be able to install it

check it and thanks for your feedback!


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