Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Apr 21, 2013 8:33 pm

i found the problem, the old software mode is broken!!

so i'm posting a new version now:

FPse 0.11.93 changes:
- Added Japanese language support.
- Fixed Old software mode crash (remember this mode make FPse running much more faster on multi core devices).
- Fixed crash for somes devices when starting FPse.
- Added OpenGL game config sharing system.
- Fixed OpenGL video options saving
- Fixed Pad size for new full hd devices
- Added more Framelimiter tunning value as requested

serbusfish
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Re: Fpse for Android Discussion/Feedback

Postby serbusfish » Sun Apr 21, 2013 11:05 pm

Any word on the Crash Bandicoot problems? If I disable the framelimiter they run super smooth (but obviously way too quickly) when I put it on fps go between 44 - 50 and the sound seems to have trouble catching up. Ive just done a full uninstall and reinstall of the emulator but the problem persists.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Apr 22, 2013 5:53 am

In which video mode are you playing?

serbusfish
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Re: Fpse for Android Discussion/Feedback

Postby serbusfish » Mon Apr 22, 2013 1:22 pm

schtruck wrote:In which video mode are you playing?


The default version, but it lags in OpenGL mode too. In OpenGL mode however its mainly the sound that lags, the actual game fps is ok.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Apr 22, 2013 4:32 pm

if you print FPS , how much have you got?

markos.silvano
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Re: Fpse for Android Discussion/Feedback

Postby markos.silvano » Mon Apr 22, 2013 4:53 pm

I've just entered in google play and upgraded to the latest version of FPSE. The previous version was working 100%.

Now, when I switch to Open GL mode the emulator menu often freezes and the app crashes. I can't change the overlay pad size because it keeps resetting to "auto" and when I try to enter the menu again, the app freezes.

Is this happening to someone else?

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Mon Apr 22, 2013 9:12 pm

I have a new problem since the update. Games have started 'freezing randomly. Then after a couple of seconds run normal again
When froze the fps display also freezes and i can't get into the menu

serbusfish
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Re: Fpse for Android Discussion/Feedback

Postby serbusfish » Mon Apr 22, 2013 9:21 pm

schtruck wrote:if you print FPS , how much have you got?


In OpenGL it stays at 50, in regular mode it goes from 44 - 50.

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bluezeak
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Re: Fpse for Android Discussion/Feedback

Postby bluezeak » Mon Apr 22, 2013 10:50 pm

serbusfish wrote:The default version, but it lags in OpenGL mode too. In OpenGL mode however its mainly the sound that lags, the actual game fps is ok.

Have you tried setting the audio latency? Turn it on in sound options. Configure it in the misc menu. Set it to 5000, then test lowering it by 1000 a couple times to see how low you can get it. 2000 or 3000 works good for me.

For your other issues - change from blitting mode to old software mode, see how it works. in old software mode, if you don't have ICS I recommend "forcing monocore" in "system" options, and make sure "filtering" is OFF in "video" options. it will look worse without filtering, but it will work better.

[quote="serbusfish wrote:"]Hi. This app used to work perfectly for me but the latest update broke it.

Schtruck knows about most of those issues and has been working on an update - the one he JUST release actually. Sounds like there are still some issues with it from the last couple posts though.
FPSE OpenGL info - click here

StormIceX
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Re: Fpse for Android Discussion/Feedback

Postby StormIceX » Mon Apr 22, 2013 11:33 pm

hi all! i'm new member of this forum and i have a question: there is a guide that explains every option contained in fpse for android?


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