Fpse for Android News

Racara306
Fresh Fish
Posts: 2
Joined: Sat Jan 19, 2013 12:05 am
Primary Device: Android Tablet
Operating System: 447624611623
ROM: FPse

Re: Fpse for Android Discussion/Feedback

Postby Racara306 » Sat Jan 19, 2013 1:08 am

I am having the same problem. It says that it is not available in my country, yet I am in the UK? Any help please?

mindundi
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Posts: 10
Joined: Mon Jan 14, 2013 4:52 pm
Primary Device: Galaxy Y

Re: Fpse for Android Discussion/Feedback

Postby mindundi » Mon Jan 21, 2013 11:59 am

mindundi wrote:Any idea about my slowdowns with newest version please? viewtopic.php?p=32609#p32609
I don't care about the sound problems, I just need help to come back my 44-50 fps instead 36-41 I have now with newest version (no opengl, no AA and no frameskip because is really choppy) if I have to turn off the covers sistem or something like that I don't care too, I just looking for gameplay.

Specs:
galaxy Y (stock rom, CM7.2 and CM9) with OC 1ghz

thanks in advance

Don't want flood but I get no response here, I suposse I am on wrong forum section? where can I ask for support?

I read the information and says that some devices have worst fps on newest versions of FPse and must check "old drawer" but I get same result as default system (I restarted the emu, and my device to test), what I am doing wrong?

PS: I experienced same problem as other users with "license chek verif", I have to uninstall and reinstall FPse to fix this, I never saw this problem before, what I am doing wrong?
PS2: Also have a crappy sound but I don't care, my prioritty is the gamplay (bad fps), but if you fix it will be welcome too :)

any support please?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Jan 21, 2013 10:41 pm

Just pushed FPse 0.11.78 to the market:
- Fixed CDROM timing,at least Resident Evil 2 and 3 reworks
- Fixed CDROM bug, Bugs Bunny Lost in time and Jeopardy fixed

Just check this version for now, OpenGL should work already better, i have check on the Nexus 4, it's much faster now.


We are still working on the new OpenGL plugin version, all goes well, MALI bug is now understood....

Carter07
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Posts: 30
Joined: Sat Sep 08, 2012 12:48 pm
Primary Device: Acer Metal S120
Operating System: Android Gingerbread
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Carter07 » Mon Jan 21, 2013 11:47 pm

great work schtruck. :)
Do you think opengl plugin will be playable on mid end devices like galaxy nexus?

I saw a video that I made with fpse 11.45 and crash bandicoot 2 with opengl plugin, opengl was a lot faster than now without slowdowns.
I hope next version will bring speed like in fpse 11.45 or even better!

Sarkie
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Posts: 28
Joined: Sun Jul 01, 2012 1:49 pm
Primary Device: Asus Transformer Prime

Re: Fpse for Android Discussion/Feedback

Postby Sarkie » Tue Jan 22, 2013 12:56 pm

schtruck wrote:Just pushed FPse 0.11.78 to the market:
- Fixed CDROM timing,at least Resident Evil 2 and 3 reworks
- Fixed CDROM bug, Bugs Bunny Lost in time and Jeopardy fixed

Just check this version for now, OpenGL should work already better, i have check on the Nexus 4, it's much faster now.


We are still working on the new OpenGL plugin version, all goes well, MALI bug is now understood....


Not sure if its to do with CD Rom Timings.

But I'm having issues with two football/soccer games that work in ESPXe.

Fifa 98
Uefa Striker

Uefa Striker has protection on it so I got the ppf patch

http://www.epforums.org/showthread.php? ... es-Archive

And applied it to the .bin and it works on ESPXe without the patch anymore, but on FPSe it will crash with no patch and freeze with the patch.

Fifa 98 just stops at loading.

Kasser
Member
Posts: 50
Joined: Tue May 08, 2012 9:30 am
Primary Device: Galaxy S2
Operating System: Android 4.03

Re: Fpse for Android Discussion/Feedback

Postby Kasser » Tue Jan 22, 2013 4:22 pm

Hi, great job once again! Just one issue regarding another football game - Ronaldo V Football. It gets to the title screen then hangs. Any chance of a fix for this? Would be great! :)

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Zehel
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Primary Device: xperia play
Operating System: Android
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Zehel » Tue Jan 22, 2013 5:24 pm

i hope there will be some speed improvement too.Since 0.11.70 fpse is considerably slower than 0.11.69 and before. I suggest staying on 0.11.69 and dont update for mid and low end devices fpse needs some improvement on the fps coding field...

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Jan 22, 2013 9:50 pm

ok just pushed a new version of FPse:

FPse 0.11.79 changes:
- Fixed another CDROM timing problem for FF7 slowdowns

Sound is another time enhanced globally now.

mirek190
Member
Posts: 47
Joined: Sun Feb 20, 2011 12:55 am
Primary Device: I9000 and I9100
ROM: 2.3.4

Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Wed Jan 23, 2013 12:16 am

Hi schtruck

What about too small icons of games on tablets ??

Image

metalwarrior666
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Primary Device: Nexus 7
Operating System: android (jelly bean)

Re: Fpse for Android Discussion/Feedback

Postby metalwarrior666 » Wed Jan 23, 2013 12:57 am

Hey all, I'm looking into getting a gamepad to use with fpse on my nexus 7, any suggestions? I've heard good things about using a ps3 controller, but wanted to get some feedback. Figured this would be the place to go!


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