Fpse for Android News

chutia
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Re: Fpse for Android Discussion/Feedback

Postby chutia » Mon Oct 29, 2012 8:41 am

schtruck wrote:Just released FPse 0.11.61 to the market:
- Fixed Critical CD plugin emulation (more cd will be recognized now)
- Fixed Sound engine, still highly enhanced using SPUSYNC from audio menu (more effects emulated)
- Added in-between buttons support via the new onscreen multi buttons support.
Assign Multi buttons normaly , press back when HW button is asked and select all the buttons you want to assign for the multi button then back to commit. you can move those buttons Using the Repositionning option. and don't forget to activate them from set/unset buttons. very usefull for action or combat games.



eeek FF7 battle crash for samsung s3 (Mali) is back with avengence, think the previous fix in v11.57 was not integrated into this release......?

:(

deejayzee
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Re: Fpse for Android Discussion/Feedback

Postby deejayzee » Mon Oct 29, 2012 10:16 am

Thanks for the new update schtruck! Multibutton feature is really useful for those who plays Resident Evil, Silent Hill, Syphon Filter using touchscreen.
About sound - seems like reverb effect don't work for me, also switching SPUSYNC off switches all sound off completely. I didn't tested a few last versions but the new sound engine seems like more depending on sound latency, I must switch to lowest latency in order to make sound more 'solid', otherwise it is intermittent

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Mon Oct 29, 2012 9:13 pm

Unfortunatley sound has not been fixed for me. It has improved slightly though

I'm still getting stuttering with spusync on but not getting the repeated sounds.
There is still a delay in sfx but the timeframe has shortened.
I still can't reduce audio latency to low or medium without a crash but I can use high. (Though it makes no difference to the sound issues I'm having)

Not sure if anyone else has a similar problem especially those on the JXD.

Love the new multibutton touch screen feature. Will make using autopilot in Wing Commander a whole lot easier (L1+L2+R1+R2 all at the same time)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Oct 30, 2012 6:30 am

@foleyjo
Have you got a FPse version number that produce good sound please?

norin
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Re: Fpse for Android Discussion/Feedback

Postby norin » Tue Oct 30, 2012 7:43 am

foleyjo wrote:Unfortunatley sound has not been fixed for me.


Yea, for me too. Best audio quality I have on 0.11.55.

chutia
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Re: Fpse for Android Discussion/Feedback

Postby chutia » Tue Oct 30, 2012 2:10 pm

chutia wrote:
schtruck wrote:Just released FPse 0.11.61 to the market:
- Fixed Critical CD plugin emulation (more cd will be recognized now)
- Fixed Sound engine, still highly enhanced using SPUSYNC from audio menu (more effects emulated)
- Added in-between buttons support via the new onscreen multi buttons support.
Assign Multi buttons normaly , press back when HW button is asked and select all the buttons you want to assign for the multi button then back to commit. you can move those buttons Using the Repositionning option. and don't forget to activate them from set/unset buttons. very usefull for action or combat games.



eeek FF7 battle crash for samsung s3 (Mali) is back with avengence, think the previous fix in v11.57 was not integrated into this release......?

:(


Woops my bad updating fpse disabled "FF7 cursor fix", I just had to enable it again sorry for any confusion.

How imbarassing hehehe
keep up the great work

:oops:

arogance1
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Re: Fpse for Android Discussion/Feedback

Postby arogance1 » Wed Oct 31, 2012 9:31 am

Can you get the cheats to stay enabled after closing / relaunching the app?

Cianidex
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Operating System: Android
ROM: Final Fantasy 7

Re: Fpse for Android Discussion/Feedback

Postby Cianidex » Thu Nov 01, 2012 1:37 am

In regards to FF7:
Yeah sound in some areas is pretty horrible now, and that's putting it lightly. When attempting to cast any magic spell or limit break, it sounds completely awful, melee attacks sound horrible, and when you first get into a random battle the sound effect is horrible...and I'm putting it lightly once again. I don't know what happened with the last couple updates, but it completely butchered the sounds in this game, to the point where I don't even want to play it anymore.

miky1989
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Re: Fpse for Android Discussion/Feedback

Postby miky1989 » Thu Nov 01, 2012 9:11 am

Guys please help me to return play final fantasy VIII on my Galaxy S i9000 .

Time ago, before pass from rom stock to cyanogenmod, i maked backup of my final fantasy's 8 sstates.
Now, i wanna return play.. but sstates ar not compatible with my version of fpse. I tried some old version, but no one is compatible with my sstates.
I wanna just load one of mu sstates, save in the game (memory card) and start use new fpse's version !!

Try to help me.. i'll put again files here, donwload it!
Attachments
Final Fantasy VIII sstates.rar
(5.1 MiB) Downloaded 584 times

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Nov 01, 2012 8:43 pm

Just updated FPse 0.11.62:
- Fixed sound engine rendering, better quality, better tempo, and fixed freeze, like Starwars phantome menace and more.
know sound issue: FF6 missing instruments. But for the rest of the games tested it's excellent .
Starwars phantome menace has never been so well emulated....


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