Fpse for Android Discussion/Feedback

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i900frenchaddict
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Re: Fpse for Android Discussion/Feedback

Postby i900frenchaddict » Mon Jan 21, 2013 5:25 pm

mindundi wrote:
mindundi wrote:Any idea about my slowdowns with newest version please? viewtopic.php?p=32609#p32609
I don't care about the sound problems, I just need help to come back my 44-50 fps instead 36-41 I have now with newest version (no opengl, no AA and no frameskip because is really choppy) if I have to turn off the covers sistem or something like that I don't care too, I just looking for gameplay.

Specs:
galaxy Y (stock rom, CM7.2 and CM9) with OC 1ghz

thanks in advance

Don't want flood but I get no response here, I suposse I am on wrong forum section? where can I ask for support?

I read the information and says that some devices have worst fps on newest versions of FPse and must check "old drawer" but I get same result as default system (I restarted the emu, and my device to test), what I am doing wrong?

PS: I experienced same problem as other users with "license chek verif", I have to uninstall and reinstall FPse to fix this, I never saw this problem before, what I am doing wrong?
PS2: Also have a crappy sound but I don't care, my prioritty is the gamplay (bad fps), but if you fix it will be welcome too :)

any support please?


You had no response because no solution (or no idea of why you have less fps) has been found yet. But be sure Schtruck has read your message, just most of the time he answers when he has a fix ;)
As for your settings, what I find surprizing is that frameskip makes the whole thing choppy, since if you can get around 40fps, frameskip has not a big job to do to bring you full speed

As for the "frameskip tunner", it's not in video settings, it's in "other settings" (same list where you can chose to enable OpenGL, etc)

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Jan 21, 2013 10:41 pm

Just pushed FPse 0.11.78 to the market:
- Fixed CDROM timing,at least Resident Evil 2 and 3 reworks
- Fixed CDROM bug, Bugs Bunny Lost in time and Jeopardy fixed

Just check this version for now, OpenGL should work already better, i have check on the Nexus 4, it's much faster now.


We are still working on the new OpenGL plugin version, all goes well, MALI bug is now understood....

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Re: Fpse for Android Discussion/Feedback

Postby Carter07 » Mon Jan 21, 2013 11:47 pm

great work schtruck. :)
Do you think opengl plugin will be playable on mid end devices like galaxy nexus?

I saw a video that I made with fpse 11.45 and crash bandicoot 2 with opengl plugin, opengl was a lot faster than now without slowdowns.
I hope next version will bring speed like in fpse 11.45 or even better!

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Re: Fpse for Android Discussion/Feedback

Postby Sarkie » Tue Jan 22, 2013 12:56 pm

schtruck wrote:Just pushed FPse 0.11.78 to the market:
- Fixed CDROM timing,at least Resident Evil 2 and 3 reworks
- Fixed CDROM bug, Bugs Bunny Lost in time and Jeopardy fixed

Just check this version for now, OpenGL should work already better, i have check on the Nexus 4, it's much faster now.


We are still working on the new OpenGL plugin version, all goes well, MALI bug is now understood....


Not sure if its to do with CD Rom Timings.

But I'm having issues with two football/soccer games that work in ESPXe.

Fifa 98
Uefa Striker

Uefa Striker has protection on it so I got the ppf patch

http://www.epforums.org/showthread.php? ... es-Archive

And applied it to the .bin and it works on ESPXe without the patch anymore, but on FPSe it will crash with no patch and freeze with the patch.

Fifa 98 just stops at loading.

Kasser
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Re: Fpse for Android Discussion/Feedback

Postby Kasser » Tue Jan 22, 2013 4:22 pm

Hi, great job once again! Just one issue regarding another football game - Ronaldo V Football. It gets to the title screen then hangs. Any chance of a fix for this? Would be great! :)

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Re: Fpse for Android Discussion/Feedback

Postby Zehel » Tue Jan 22, 2013 5:24 pm

i hope there will be some speed improvement too.Since 0.11.70 fpse is considerably slower than 0.11.69 and before. I suggest staying on 0.11.69 and dont update for mid and low end devices fpse needs some improvement on the fps coding field...

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Jan 22, 2013 9:50 pm

ok just pushed a new version of FPse:

FPse 0.11.79 changes:
- Fixed another CDROM timing problem for FF7 slowdowns

Sound is another time enhanced globally now.

mirek190
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Re: Fpse for Android Discussion/Feedback

Postby mirek190 » Wed Jan 23, 2013 12:16 am

Hi schtruck

What about too small icons of games on tablets ??

Image

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Re: Fpse for Android Discussion/Feedback

Postby metalwarrior666 » Wed Jan 23, 2013 12:57 am

Hey all, I'm looking into getting a gamepad to use with fpse on my nexus 7, any suggestions? I've heard good things about using a ps3 controller, but wanted to get some feedback. Figured this would be the place to go!

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mikian
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Re: Fpse for Android Discussion/Feedback

Postby mikian » Wed Jan 23, 2013 3:03 am

Zehel wrote:i hope there will be some speed improvement too.Since 0.11.70 fpse is considerably slower than 0.11.69 and before. I suggest staying on 0.11.69 and dont update for mid and low end devices fpse needs some improvement on the fps coding field...


i have to agree with you D:! using a galaxy ace with that version, the games runs faster and a bit smoothly but with the new updates the fps have decreased slightly :/

maybe is because of the use of spusync cuz before i never used that option and the sound including fps were good for me .. but now i cant deactivate spusync :( doing that, i cant hear anything


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