Fpse for Android News

rufufu
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Re: Fpse for Android Discussion/Feedback

Postby rufufu » Mon Sep 29, 2014 8:40 pm

I would like to report something. It seems that the fast forward function is not working with the special framelimiter. It only divide the frame rate but not increase the game speed. I tested it on ff9. With normal framelimiter fastforward works fine.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Sep 29, 2014 9:07 pm

Ok guys , just pushed the BEST version until now of FPse for android to the Market!!!!

FPse 0.11.147:
- Fixed freeze in games like Galerians, NBA 2000 and much more
- Improved audio rendering
- Improved CDrom emulation, it's like on true PSone now, FPse is now smooth as hell!! , musics and animations!!
- Improved opengl plugin framelimiter and frameskipping, much more smooth even in skip mode

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Akademicks
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Re: Fpse for Android Discussion/Feedback

Postby Akademicks » Mon Sep 29, 2014 9:28 pm

schtruck wrote: FPse is now smooth as hell!!

Didn't know hell was smooth. :lol:

Can't wait to try it out.

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Tue Sep 30, 2014 7:53 am

still the same issues for me ie:

- Rebel Assault 2 video freezes in 2nd part of the millenium falcon level (level 3)
- In Cold Blood - Freezes when talking to the man right at the start and also has graphical anomolies while loading
- Space Hulk - Voices in game are all messed up

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 30, 2014 8:05 am

@Foleyjo, please send me 2 savestates just before those problems happen on Rebel Assault 2 and In Cold Blood.

For Hulk i check

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Tue Sep 30, 2014 10:35 am

For In Cold Blood if you just start the game and it should freeze. It'a difficult to pinpoint because it's random

Rebel Assault what video mode do you want the save state ?

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Sep 30, 2014 11:26 am

for Rebel Assault, OpenGL?

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Tue Sep 30, 2014 4:32 pm

Sent a rebel assault savestate via email.

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Akademicks
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Re: Fpse for Android Discussion/Feedback

Postby Akademicks » Tue Sep 30, 2014 8:16 pm

Hey Schtruck,

Last night I was going through my Developer options setting on my phone when I came across "Force 4x MSAA." After some Googling, I found out that it will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games. It was also compared to using force-enabling antialiasing using the NVIDIA Control Panel on a Windows gaming PC. So, will enabling this option will make graphics better if i'm using Open GL video mode in FPse?

Source:
http://www.howtogeek.com/175151/8-thing ... r-options/

nordikwolf
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Re: Fpse for Android Discussion/Feedback

Postby nordikwolf » Wed Oct 01, 2014 1:55 pm

Ok, the latest version is for sure very smooth and the best in OpenGL mode. The sound is better too. But the image amd the sound still lags a little with Frameskipping ON. Very little, but still has room to improve imo.


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