Fpse for Android News

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Dec 13, 2014 5:45 pm

Hmm. Does it happen randomly or you can reproduce this bug each time you run fpse?

Possible to make a video?

oleyansen
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Re: Fpse for Android Discussion/Feedback

Postby oleyansen » Sat Dec 13, 2014 7:20 pm

It happen every time and easy to reproduce.
I'll try to create video.

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Re: Fpse for Android Discussion/Feedback

Postby oleyansen » Sat Dec 13, 2014 8:07 pm

Here is it:
https://www.youtube.com/watch?v=OI_dSriGESs

Sorry for poor video quality.
As you can see all touchscreen area works as big D-Pad.
Bug also reproduced for analog gamepad type.

Regards, Ole

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Dec 13, 2014 9:17 pm

Ok seems a bug into the touchscreen driver... but i will search for a workaround

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Dec 14, 2014 10:57 pm

Ok i just pushed the new Beta with VR glasses support. if none beta tester want to check this version of FPse just ask by email.

FPse 0.11.160
- Added Force resolution to Software and OpenGL HD from MISC/video menu, 6 levels which will make FPse using less cpu usage , it's a question of Fillrate...
Very usefull with MALI GPU's like T604, T624 ot T628, but can give good result on Adreno's serie too.
- Added preliminary support for VR Glasses (Occulus, Cardboard, Gameface, Homido etc....)
Go to Misc and video then Vr glasses to switch on this mode, only in soft and soft hd for now

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Sat Dec 20, 2014 12:34 pm

Hello!
This emulator is really awesome! I only miss one function, can you add possibility to map fast forward to a hardware button? That would be great, thank you in advance!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sun Dec 21, 2014 10:07 pm

ok will add this feature.

i plan to release an update before xmas.

Stay tunned guys

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Dec 23, 2014 11:37 pm

ok i have implemented hw button for fast forward and i have worked on audio , it's much improved, audio tracks and streaming have now no more click. it's perfect.

stay tunned. i 'm going to release the new version shortly

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Re: Fpse for Android Discussion/Feedback

Postby Laska » Wed Dec 24, 2014 7:33 am

schtruck wrote:ok i have implemented hw button for fast forward and i have worked on audio , it's much improved, audio tracks and streaming have now no more click. it's perfect.

stay tunned. i 'm going to release the new version shortly


Thank you very much!!!
Have a nice holiday!

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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Dec 25, 2014 3:38 pm

Merry Christmas and Happy new Year 2015 to everybody!

For you i just pushed the new version:

FPse 0.11.160
- Added Force resolution from MISC/video menu, 6 levels which will use less cpu usage
Very usefull to lower the fillrate, give good boost on many devices.
- Updated Russian Language (thanks to Alexey).
- Added preliminary support for VR Glasses (Occulus, Cardboard, etc....)
Go to Misc and video then VR glasses to switch on this mode, only soft video for now
- improved audio plugin and audio track playing
- Added 'Fast cdrom read' from system menu to avoid noises in somes games


About Resolution, i have good results on any devices, and it can be used to boost soft modes as well as opengl mode.
on my Xperia Play i got very good results in soft mode by reducing resolution to 640x360 and i got very good results in OpenGL too. Many device will run FPse much faster byt reducing Resolution to 720P without seeing real difference graphically.

About Preliminary VR glasses support i was able to test on somes VR Glasses and FPse give the best result by using SOFT HD mode. i have played Crash Bandicoot 3, and there is a good feeling of being into the game. The Bridge Level is a very good example.

About Audio improvement, i got much better sound now, and Audio track playing is now perfect, no more click in sound.
the Fast Cdrom read option is for somes games like Rockman X 5 Pal version which still have somes noise in music, with this option no more problem. But do not set it option as default for all game because it can cause somes desync with video.

I found a really cool tool for Samsung devices:

https://play.google.com/store/apps/deta ... s&hl=fr_FR

this one let you disable the Samsung Dynamic voltage and frequency scaling system, but the Original CPU is still existing.

Why disabling? because the Samsung Rules are too agressive, for example my Note 4 start to slowdown after about 5 minutes of Gameplay but with this tool i can play 2 hours without any slowdown. even in OpenGL Fpse is alway fast.
My phone never get hot and my battery drain normaly, it's not accelerated.

you should try it if your device is rooted.


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