Fpse for Android News

AlienW
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Re: Fpse for Android Discussion/Feedback

Postby AlienW » Sat Nov 08, 2014 4:26 pm

Already did that and am enjoying the game again on this hot rainy day. When I copied the files and saved it, a copy of the original file was made with the suffex -old :P

Excellent work, thanks for your help dude. Vai Corinthians!!

Sotn2
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Re: Fpse for Android Discussion/Feedback

Postby Sotn2 » Sun Nov 09, 2014 11:26 pm

Sound on intro to Symphony of the Night now working again. All my games working properly and running smoothly on Xperia Play. Almost afraid to ever update again now since it's currently working so good.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Nov 10, 2014 7:26 am

i think i found the good recipe of timing, won't change it anymore. Only will work on new Feature, New Menu Design, specific fix for games and something that people are waiting for longtime and which will bring FPse to the Sky!

Elwood
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Re: Fpse for Android Discussion/Feedback

Postby Elwood » Mon Nov 10, 2014 9:35 am

Yes, I admit the latest version is working well!

And as for the next steps... I believe you have mistakenly written the same thing twice... I mean why write:

"something that people are waiting for longtime"

if you have already written:

"New Menu Design"

in the very same sentence? :)

Good luck!

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Nov 10, 2014 9:59 am

ok then it's 2 things that people are waiting for longtime... but the second will be incredible.

nordikwolf
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Re: Fpse for Android Discussion/Feedback

Postby nordikwolf » Mon Nov 10, 2014 1:33 pm

Good work. OpenGL is incredible now. Let me know: is it possible to combine OpenGL for the objects and models and Software HD for the backgrounds? Would be perfect.

rufufu
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Re: Fpse for Android Discussion/Feedback

Postby rufufu » Mon Nov 10, 2014 4:00 pm

Yes good job, thanks for the last version !

The slowdown during spells in ff9 has been reduced a lot (it still present but almostnlt noticeable).

There is still a problem with sound emulation in this game. When there is a foot step or a sword slash sound played, some notes in the music are not played.

Bur I can't wait for what you will bring to us !

Custom resolution for opengl ?

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Akademicks
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Re: Fpse for Android Discussion/Feedback

Postby Akademicks » Tue Nov 11, 2014 4:38 am

Schtruck, read this!

http://www.redmondpie.com/playstation-g ... tch-video/

Imagine playing a PS1 game on a watch :lol:

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Nov 11, 2014 10:17 am

i ported it already last year on a Galaxy Gear 1! but my eyes was sick after 2 minutes...

rufufu
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Re: Fpse for Android Discussion/Feedback

Postby rufufu » Tue Nov 11, 2014 10:55 am

As well as the watch battery I presume :p


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