Fpse for Android News

Elwood
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Re: Fpse for Android Discussion/Feedback

Postby Elwood » Sat Apr 11, 2015 1:10 pm

schtruck wrote:Btw I tried Offscreendrawing and this does not bug, what language are you using?


The way to reproduce the bug:

1. start any game
2. enter menu
3. go to settings/misc/video
4. at first everything seems ok...
5. select an option (for example Software HD resolution)
6. Software HD resolution window opens correctly
7. Choose 2x or 4x or just press OK to get back
8. problems start here: some options disappear (like Soft HD res)...
9. other options work in a wrong way: for example press Offscreen level, HD res selectior will pop up.

Happens on both my XPlay (ICS) and G3 (Lollipop).

...and you still haven't explained anything about the new Software OpenGL renderer ;).

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 1:18 pm

Got a graphic bug on mgs. Using opengl plugin anybody knows a fix.
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Got a graphic bug on mgs. Using opengl plugin anybody knows a fix.
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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 1:23 pm

Good device my friend!

Btw i'm preparing a new fixed version 0.11.166

autosave fixed, now everything is saved, before i saw options changes wasn't saved, and if autosave was set you had black screen when quitting game

THe menu problem reported by elwood is true , i fixed it too.

and last, the GPU SGX540 is fixed too with opengl high definition

About the new plugin, it's an OpenGL software advanced plugin, what this mean, it's a software plugin which had a rendering engine and a core engine more advanced than internal Software plugins, it's not the High Definition OpenGL 2.0 plugin we are still working on. This new soft plugin can you let playing with less glitches and run some games that normal plugin cannot emulate. But into this last version the 3 software plugins have somes improvements like the Dithering code which is fixed and very optimized.

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 1:55 pm

schtruck wrote:Good device my friend!

Btw i'm preparing a new fixed version 0.11.166

autosave fixed, now everything is saved, before i saw options changes wasn't saved, and if autosave was set you had black screen when quitting game

THe menu problem reported by elwood is true , i fixed it too.

and last, the GPU SGX540 is fixed too with opengl high definition

About the new plugin, it's an OpenGL software advanced plugin, what this mean, it's a software plugin which had a rendering engine and a core engine more advanced than internal Software plugins, it's not the High Definition OpenGL 2.0 plugin we are still working on. This new soft plugin can you let playing with less glitches and run some games that normal plugin cannot emulate. But into this last version the 3 software plugins have somes improvements like the Dithering code which is fixed and very optimized.


Adreno 420 my gpu is mate.
Same bug with epsxe with opengl plugin aswell.
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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 2:07 pm

what options set into video?

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crualfoxhound
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Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Sat Apr 11, 2015 2:37 pm

schtruck wrote:what options set into video?


Framelimiter
Print fps
Off screan drawing
Frame texture
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radji
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Re: Fpse for Android Discussion/Feedback

Postby radji » Sat Apr 11, 2015 4:56 pm

Played around with the settings more in FF9. Tried the OpenGL Soft Advanced again. Didn't realize you could change the shaders. Changed them from their default HQ3X to HQ4X and the pixelation and choppiness went away. Game runs much smoother, other than the OpenGL soft advanced does not render in HD like the OpenGL HD does.

Played thru a bit more and I realized the sound effect are all weird. Before it was just the sound in the cutscenes. No crackling, just distorted. I've tried it with reverb and pitch effects on/off, no change.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 6:29 pm

ok and if you set frameskipping, you still have problem in sound?

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radji
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Re: Fpse for Android Discussion/Feedback

Postby radji » Sat Apr 11, 2015 6:41 pm

schtruck wrote:ok and if you set frameskipping, you still have problem in sound?

Correct. Frameskipping does not improve the sound.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Apr 11, 2015 9:52 pm

then an audio record will help us a lot. we need to hear and compare


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