Fpse for Android News

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Mon Dec 16, 2013 4:28 pm

No changes for my 2 issues

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Dec 16, 2013 4:44 pm

Adreno SOC have bottleneck, the bandwidth between CPU and Memory suffer of slowdown. is it software or just the mmu which is not as fast as SGX or Tegra processor i don't know. Now why Big 3D games do not suffer while PS emu do, it's because we have no choice than transfert many textures a second, while Games store their textures into memory and will just transfert new textures when scene change.
ON PS1 emu it's different, far from OpenGL architecture, the trick on PSemu is to apply many thing and store a lot of texture which just represent for example the same object but with different palettes. but that's not all, just take sprite, if somes effets are applied on them, it's more textures stored. that's take Many space in memory and bandwitdh must be high. MMU is very important too and with fullhd screen, framebuffer take 4x more space than 720p. OpenGL plugin use a garbage collector to remove dynamically textures used frames ago to store new one, but this operation is managed differently regading GPU... on MALI it's not handled immediatly but when memory used reach a limit.

With fullHD screen, MALIT450 would be good, SGX544 is surely good enought too, while Tegra 4 run very well too.

Anyway i know a good method to boost this, i need to experiment it.

Just pushed FPse 0.11.118 to fix the immediate crash on Cyanogenmod kitkat.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Dec 16, 2013 4:47 pm

foleyjo wrote:No changes for my 2 issues


i need to address the space hulk music speedup, and for the right stick, have you got well Native Pad support from mISC menu

foleyjo
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Re: Fpse for Android Discussion/Feedback

Postby foleyjo » Mon Dec 16, 2013 7:01 pm

Space hulk it is the speech not the music. Works fine till the first mission brief.

Native pad is enabled and says that the pad is detected when I press a button. however the buttons are mapped wrong and right stick is ignored. It is also ignored when mapping controls.

shaolin95
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Re: Fpse for Android Discussion/Feedback

Postby shaolin95 » Tue Dec 17, 2013 3:44 am

Cant wait to test what you got planned for Adreno. The 800 chipset will become very common soon so its good that you are working on it.
Thanks!

Carter07
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Re: Fpse for Android Discussion/Feedback

Postby Carter07 » Tue Dec 17, 2013 7:45 am

@schtruck: here a few links about performance issues in snapdragons:

https://sites.google.com/site/dosboxturbo/performance
http://www.openssl.org/~appro/Snapdragon-S4.html
https://plus.google.com/+nialldouglas/posts/YgbUb4mUXP2

It seems that combining draw calls (when possible) boosts perf greatly.

HUB107
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Re: Fpse for Android Discussion/Feedback

Postby HUB107 » Tue Dec 17, 2013 12:37 pm

"Boot bios" not working with open gl mode in last version (in software mode it run ok).

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Dec 17, 2013 8:06 pm

ok fixed boot bios in opengl.

Now regarding KitKat i was forced to make a full review of my code and now Menus are working perfectly, no more freeze, no more random windows, no more crash, and it's much faster. All devices will run FPse better than before now. thanks to KitKat...


So i'll push this new version within one Day.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Wed Dec 18, 2013 5:06 pm

just pushed a new version of FPse to the market:

FPse 0.11.119:
- Fixed Kitkat SDcard detection
- Fixed all menus, much more stable and fast

not listed fixes are, Boot in OpenGL, and i think i fixed the problem of the random savestates broken too.. it was caused by problem in menus... sometimes the savestate function was called two times, the savestate file became broken.

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schtruck
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Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Dec 19, 2013 5:03 pm

i just pushed FPse 0.11.120 to Google Play:

- Fixed Crash on somes Kitkat devices
- Added Automatic download of sbi file when disk is protected

i think this time it's OK.

About Protected games , it's libcrypt protection of about 200 disks among about 2000 Psone games.

FPse detect it's a protected game, then load automatically from internet the Subchannel datas to bypass the protection. FF8,FF9,Medievil 1 and 2 and many others.


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