Fpse for Android News

User avatar
schtruck
Site Admin
Posts: 1952
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Sat Nov 09, 2013 2:38 pm

somes good news, i'm preparing the next version of FPse with these changes, expect a release within next 48 hours.

FPse 0.11.116:
- Fixed timing which fix the gamepad sticky problem with the famous Silent bomber game. (i recommend highly this game, especially in opengl)
- Fixed Android 4.3 external storage detection problem.
- Optimized another time opengl plugin, get about 10 to 15% boost, all GPU should run FPse faster in opengl mode.
- Added Low latency plugin to plugins package and you can now switch to it from the cover context menu and Audio submenu then restart FPse.
- Changed plugin loading system , if no file fpseplugins.zip is found into internal storage's root then FPse will download it

This version make FPse running on Nvidia Shield at a huge speed, so smooth... and playing Silent Bomber bomber on it is incredible.

OpenGL run much better on Qualcomm S800 now, most of all games are running full speed in opengl, only few need frameskip...

flcl32
Junior Member
Posts: 6
Joined: Sat Nov 24, 2012 1:14 pm
Primary Device: Google Nexus 4
Operating System: Android 4.2
ROM: (Stock) Jelly Bean

Re: Fpse for Android Discussion/Feedback

Postby flcl32 » Sun Nov 10, 2013 11:03 pm

On my Nexus 4, all games I've played are perfect in software mode. Rival Schools has improved in speed on OpenGL but still a little slow with a couple graphical glitches (~40fps). Same for Valkyrie Profile whenever you're in the 3d world map listening to souls. Crash Bandicoot 3: Warped has improved as well in OpenGL but freezes before the first cutscene ends. Regardless, thanks for continuing work on this soon to be perfect project.

brujo5
Junior Member
Posts: 9
Joined: Fri Jul 12, 2013 5:00 pm
Primary Device: galaxy s4
Operating System: android
ROM: 4.2.2

Re: Fpse for Android Discussion/Feedback

Postby brujo5 » Tue Nov 12, 2013 4:10 pm

what happends whit the new update?

User avatar
schtruck
Site Admin
Posts: 1952
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Thu Nov 14, 2013 2:42 am

i just pushed it as beta tester, here are changes:

- Fixed timing which fix the gamepad sticky problem with the famous Silent bomber game.
- Fixed Android 4.3 external storage detection problem.
- Fixed OpenGL and full scene antialiasing, much better if you use texture filtering.
- Optimized another time opengl plugin, get about 10 to 15% boost, all GPU should run FPse faster in opengl mode.
- Added Low latency plugin to plugins package and you can now switch to it from the cover context menu and Audio submenu then restart FPse.
- Changed plugin loading system , if no file fpseplugins.zip is found into internal storage's root then FPse will download it

plugins package can be downloaded manualy at: http://www.fpsece.net/plugins211.zip


If you aren't beta tester and want to try it , let me know by email

psxxx
Junior Member
Posts: 5
Joined: Thu May 02, 2013 4:58 pm
Primary Device: HTC One X+
ROM: CM10.1

Re: Fpse for Android Discussion/Feedback

Postby psxxx » Mon Nov 18, 2013 4:18 pm

Is there a chance of Fpse fully supporting the PS4 controller in future updates?

User avatar
schtruck
Site Admin
Posts: 1952
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Mon Nov 18, 2013 5:13 pm

ok here is the last changes for FPse 0.11.116:

- Fixed timing which fix the gamepad sticky problem with the famous Silent bomber game.
- Fixed Android 4.3 external storage detection problem.
- Fixed OpenGL and full scene antialiasing, much better if you use texture filtering.
- Fixed Framelimiter and sound delay.
- Optimized another time opengl plugin, get about 10 to 15% boost, all GPU should run FPse faster in opengl mode.
- Added native support of gamepad vibration,set on gamepad menu and check your sixasis...
- Added Low latency plugin to plugins package and you can now switch to it from the cover context menu and Audio submenu then restart FPse.
- Changed plugin loading system , if no file fpseplugins.zip is found into internal storage's root then FPse will download it

SO the big news is no more delay with sound and video... Resident evil series , Parasite eve etc... no more delay in sound.

The frame limiter is fixed too, this make emulation much smoother, as well as frameskip.

Added new steps 45 and 55 for Frame limiter tunning for opengl. reported to have much smoother game with frameskipping.

I prepare something to be released within 24 hours to the market!

User avatar
crualfoxhound
Addict
Posts: 256
Joined: Thu Jan 20, 2011 3:19 pm
Primary Device: Galaxy S7
Operating System: Android 7.0
ROM: Galaxy S7 SM-G930F

Re: Fpse for Android Discussion/Feedback

Postby crualfoxhound » Tue Nov 19, 2013 9:41 am

I can confirm that the new update. Fixes greatly the opengl performance with new framelimiter and frame skip.

Cos my device pushes a extra 1-3 fps above the native limit.
Eg 60fps can jump to 62-64fps aswell as 50fps game jumps to 51-53fps.
The framelimiter level in settings - misc menu.
By either selecting 45fps for pal or 55fps for ntsc game
Give a much smoother experience while keeping the sound and music emulation in perfect conjunction with frame skip enabled
Galaxy S7

User avatar
schtruck
Site Admin
Posts: 1952
Joined: Tue Jan 13, 2009 8:52 am
Primary Device: HTC HD2
Operating System: WM 6.5.1 21869
ROM: 1.66
Location: PARIS
Contact:

Re: Fpse for Android Discussion/Feedback

Postby schtruck » Tue Nov 19, 2013 5:14 pm

just pushed FPse 0.11.116 to the Market:

- Fixed timing which fix the gamepad sticky problem with the famous Silent bomber game.
- Fixed Android 4.3 external storage detection problem.
- Fixed OpenGL and full scene antialiasing, much better if you use texture filtering.
- Fixed Framelimiter and sound delay.
- Optimized another time opengl plugin, get about 10 to 15% boost, all GPU should run FPse faster in opengl mode.
- Added native support of gamepad vibration,set on gamepad menu and check your sixasis...
- Added Low latency plugin to plugins package and you can now switch to it from the cover context menu and Audio submenu then restart FPse.
- Changed plugin loading system , if no file fpseplugins.zip is found into internal storage's root then FPse will download it

As it was said, FPse include now more Values into Framelimiter tunning option from MISC menu and OpenGL. you can obtain a much smoother result using frameskiping by choosing the good value... it's recommended to print FPS then work with those values.

FPse has never been to fast and so smooth! I have checked it on a old Galaxy ACE 1 and it's very playable now. on my Xperia Play i can play very well in OpenGL mode any game.

Thanks to report your feeling about it and if you still like it , don't forget to update your comment on Google Play.

If you Find any regression, thanks to report here too.

Carter07
Junior Member
Posts: 30
Joined: Sat Sep 08, 2012 12:48 pm
Primary Device: Acer Metal S120
Operating System: Android Gingerbread
ROM: stock

Re: Fpse for Android Discussion/Feedback

Postby Carter07 » Tue Nov 19, 2013 7:23 pm

Great work, thanks! :)
I confirm that Opengl is faster on my LG L9 (omap 4430 1ghz), now I get about 40fps in Crash Bash, a little bit more and it will run full speed.

User avatar
mikian
Member
Posts: 42
Joined: Sun Nov 18, 2012 8:43 pm
Primary Device: Galaxy ace

Re: Fpse for Android Discussion/Feedback

Postby mikian » Wed Nov 20, 2013 4:38 am

schtruck wrote:just pushed FPse 0.11.116 to the Market:

- Fixed timing which fix the gamepad sticky problem with the famous Silent bomber game.
- Fixed Android 4.3 external storage detection problem.
- Fixed OpenGL and full scene antialiasing, much better if you use texture filtering.
- Fixed Framelimiter and sound delay.
- Optimized another time opengl plugin, get about 10 to 15% boost, all GPU should run FPse faster in opengl mode.
- Added native support of gamepad vibration,set on gamepad menu and check your sixasis...
- Added Low latency plugin to plugins package and you can now switch to it from the cover context menu and Audio submenu then restart FPse.
- Changed plugin loading system , if no file fpseplugins.zip is found into internal storage's root then FPse will download it

As it was said, FPse include now more Values into Framelimiter tunning option from MISC menu and OpenGL. you can obtain a much smoother result using frameskiping by choosing the good value... it's recommended to print FPS then work with those values.

FPse has never been to fast and so smooth! I have checked it on a old Galaxy ACE 1 and it's very playable now. on my Xperia Play i can play very well in OpenGL mode any game.

Thanks to report your feeling about it and if you still like it , don't forget to update your comment on Google Play.

If you Find any regression, thanks to report here too.

im really happy to hear that :D im still using an old galaxy ace and i was stuck using the 11.82 version because of the problems with the frameskip-limiter emulation, and now i can say that is working way better than before ^^! thank you very much for continue taking into account our old cheap devices :)


Return to “News”

Who is online

Users browsing this forum: No registered users and 2 guests