Nameless wrote:Hi there.
First of all, sorry if i am breaking any rules by posting an help request here.
I am experiencing some issues i cannot explain or fix even after browing this forum and xda in the last few days.
I am actually playing Final Fantasy VII on my Galaxy Nexus with the 0.11.69 bought in the Play Store. Since the first run i noticed this gray screen on FMVs, but after playing with the settings and discover the OpenGL options, i don't know how, but i fixed it and improved the game quality.
This until the next launch of FPse, these settings were totally gone.
With these option enabled i am getting this: http://i.imgur.com/YzAYK.png
(Sorry if i am not exactly quoting the options but i have set Italian and i don't want to reset again the App)
-Show FPS (~49-50 during FMV)
-Original screen size
-Polygon cache G4
-FF7 cursor fix
After enabling "Frame buffer direct access" i got this: http://i.imgur.com/Gclwc.png
Could the problem be solved by enabling the 60 FPS Framelimiter? Which i cannot enable it, it keeps on stay "auto" when the game is running AND after clicking "back" to return to the previous menu, it shows the cheats menu.. (Bug?), otherwise if i enable it when the game is not running it ends in crash(restart?) the App.
I also tried Low profile and 1-5 Priority.
Thanks everyone who will help to solve my problem!
schtruck wrote:i just would like to inform people about our works, LDchen is back , and is working as hell on fixing problem with compatibility, and i can say that Philosoma the last game he made working on FPse (at least )..
On my side i'm doing something that will be liked by many people ... a new fast menu (in option) ,graphical, with Covers as Icons, autoscan of ISO directory change and automatic build of menu. And more, a context menu that is Activated when pressing a longtime on a game image, to get somes usefull informations , load your own cover image, and share it to the FPse community! i plan to do that with cheats too.
take a look to what it look like..
ferrummaster wrote:I got an idea...
Why not to add a benchmark suite to fpse, software and 3D emulation speed? It could ease up device charts, and compare if one has ROM driver problems with comparing with others and helping to evaluate a device too. And also make some sort of index of raw horsepower needed to run the needed game.
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