Solved:
Enable (temporary) in fpse.ini HLE = ON. Then it will write your driver in the log!
Read driver in fpselog.txt (mine is like this):
FPSE - *FREE* PlayStation Emulator
WinCE-PE Version 0.10 by FPSE team
BUILD Feb 1 2010 14:00:46
Porting done by Schtruck
Initializing system...
---------------------------------------------------------
(.) Allocating memory blocks...
(.) Initializing hardware resources...
-> (x) Failed SPU load.
-> (.) Looking for skin size 480x420.
-> (.) SCEE zone selected.
(.) Geometry Transformation Engine...
-> (.) Using DSP V5 GTE engine.
(.) Motion Decoder Engine...
-> (!) No decoder is found. Using portable engine
(.) Initializing BIOS resources...
-> (.) HLE enabled.
(.) Loading files...
Opening console...
---------------------------------------------------------
Inizialize ISO9660 sub-system.
exename =
TEKKEN3\SLUS_004.02Flushing instruction cache.
Optimized MIPS_Sleep used! (Rev 2)
Shutting down compiler...
---------------------------------------------------------
copy name (mine is SLUS_004.02) to gemelist.ini and dont forget to disable HLE in fpse.ini.
now it works perfect, thanks to this forum