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 Chrono Cross 
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Primary Device: Sony Ericsson Xperia Mini pro
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Post Re: Chrono Cross
OldPhone2007 wrote:
And what do you mean by a log file... I can't find it.

It is file called fpse.log in the root of your device. Post it here please.

Also check this link please, it can solve your problem - http://www.fpsece.net/forum2/viewtopic.php?f=24&t=1083

Quote:
EDIT:
Half good news,
First fpsece 1.0 does not work with HTC TynT (Hermes 200), i suppose the problem is not enough memory.
So i tried this i installed an official HTC Rom with Windows Mobile 5.0 , with this ROM I have more RAM available, I installed FPSEce 0.9.6 and i tried a game and it works!
This could be useful for others people with the same device.

EDIT:
After some test I found this, the main problem with Hermes200 is not enough free RAM.
I solved installing a WM5 HTC ROM so i have 30Mb of free to run FPSEce 0.9.6 I tried a game and it works quite good, instead FPSEce 1.0 still does not work.
Ciao

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Wed Oct 20, 2010 8:05 am
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Primary Device: htc Tilt
Operating System: Windows Mobile 6.1p
ROM: 3.57.502.2 WWE
Post Re: Chrono Cross
RAM's not my problem... My phone has a whopping 128MB of it.
Found the log!!


FPSE - *FREE* PlayStation Emulator
WinCE-PE Version 0.10 by FPSE team
BUILD Dec 21 2009 11:25:17

Porting done by Schtruck

Initializing system...
---------------------------------------------------------
(.) Allocating memory blocks...
(.) Initializing hardware resources...
-> (x) Failed SPU load.
-> (.) Looking for skin size 240x130.
-> (.) SCEE zone selected.
(.) Geometry Transformation Engine...
-> (.) Using DSP V5 GTE engine.
(.) Motion Decoder Engine...
-> (!) No decoder is found. Using portable engine
(.) Initializing BIOS resources...
-> (.) Loading 'SCPH1001.BIN'...
-> (.) Compiling...
(.) Loading files...

Opening console...
---------------------------------------------------------
Shutting down compiler...

---------------------------------------------------------
FPSE team is:
LDChen................Coder
SaPu..................Coder
!+Mr.Fog+!............Web master & Tester
Amidog................Coder of BIG endian parts & FPSE for Amiga
Schtruck..............Coder of FPSE for WinCE

Contributors:
Lu_Zero...............Porter of FPSE for BeOS & Tester
Karma.................Coder and tester

This doesn't say a whole lot.....


Wed Oct 20, 2010 1:25 pm
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Post Re: Chrono Cross
Okay, while I have 128MB total RAM on my phone, I end up with 45.63MB free... Stupid OS. :x


Wed Oct 20, 2010 9:58 pm
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Post Re: Chrono Cross
Got answer from Schtruck about your problem:
Quote:
45mb is enough, but if landscape left crash this simply mean it write out of video buffer
He have to try other video mode.
In example GDI, even if it's slow. If it don't crash this simply mean the landscape left drawing code is bugged.

So, in short, just try to change your video mode and post what you get.

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Thu Oct 21, 2010 7:02 am
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Post Re: Chrono Cross
How do I change my video buffer/mode???
Where is this 'GDI' you speak of?


Thu Oct 21, 2010 1:10 pm
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Post Re: Chrono Cross
Okay, I found it.... Thank you ReadMe! :lol:


Thu Oct 21, 2010 1:20 pm
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Post Re: Chrono Cross
Okay, Landscape left works just the same as Portrait and Landscape right... But all three hang when i pick my vibration setting. I'm going to try something...


Thu Oct 21, 2010 1:31 pm
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Post Re: Chrono Cross
you should try to test VibrateLED=11 within fpse.ini .


Thu Oct 21, 2010 2:37 pm
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Post Re: Chrono Cross
VibrateLED isn't in the ini file...
I'm going to create it now.


Thu Oct 21, 2010 9:43 pm
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Post Re: Chrono Cross
VibrateLED=11 did nothing...
My guess is that it hangs because it can't do the name screen for whatever reason.
I pick a vibration setting (both on ad off yield the same result) and it just displays a black screen, it doesn't crash though... So that's the weird thing...
Oh, and landscape left is now a landscape sized display that simply shows upside down of portrait, and goes off the screen... (That happened when I changed to GDI)


Thu Oct 21, 2010 9:49 pm
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