smokinfish wrote:If it can't run PSOne games on a processor 10x as fast, why am I being charged £3 for it?
bluezeak wrote:You're post is offensive. You are asking everything to be given to you on a platter, and you're showing anger when it's not given to you. Ignorant and self-centered is the way I'm reading the position of your post.
I assume you're talking about running FF9 in OpenGL. First off - I agree with you on The fact that schtruck, the dev, has not been forthcoming with information about opengl. He should explain it better - there are too many settings. I was bothered by that for a long time, and finally decided to do something about it. I created an extened post that explains everything that I could undrestand, and then goes further to try to explain how to use opengl on the different hardware platforms. If you want information - go look at that post (see my signatrure for the link). OpenGL, even on the best android tablets and phones, is not perfectly smooth, and some graphics don't work (e.g. battle swirl). On 'good' phones it runs decent, but still requires frameskip which makes it unsmooth.
If you knew anything about the history of emulation, you would know it was a long, arduous process. When hardware got good enough that everthing could be done in software, things got easier. Hardware acceleration still allows for much better graphics for 3D, but is still much less compatible and has issues. That's the current reality of emulating psx games on phones. If you can make it better - jump into the coding and help.
Have you been around for the last month? And the 12 - TWELVE - updates the dev has been pushed out? How can you say the dev isn't doing anything, besides self centered ignorance?
The dev has just released a 3rd rendering engine for psx. Old software, new software, and of course opengl. The new software engine, opengl es 2.0, renderes just like the old software engine, but with bilinear filtering (which usually kills performance), and it runs FASTER and MORE STABLE than the old software version.
As for sound, there was a major issue with sound, and it's been fixed. The sound is still not 100%, but the dev continues to work to make things constantly better.
I recommend you use the latest version, with the new software mode - opengl es 2. It should run about as fast as your hardware (and current android ROM you are using with it) will allow.
smokinfish wrote:So, is everyone just gonna beef at me cos of my "customers deserve working products" attitude, or is anyone actually gonna address the issue of these gaps between each and every camera angle and scene change? The music and background noises stop and everything freezes for a split second. One of the settings must fix it surely? Could it be because the ROM and BIOS are on my SD card?? Or shouldn't that make a difference?
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