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 Final Fantasy VII 
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Junior Member

Joined: Thu Mar 24, 2011 4:07 pm
Posts: 21
Location: Germany
Primary Device: HTC Desire HD
Operating System: Android 2.3.5
ROM: LeeDroid HD v5.1.1
Post Re: Final Fantasy VII Problems in latest update
i changed ingame the config of the buttons, cause i like the way it is in ff8 more ... that means:
X -> ok
O -> Menu
Square -> Cancel

im not sure, but maybe it helps cause it wont be on the same grid anymore, or sth like that ^^


Mon Apr 25, 2011 8:01 pm
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Enthusiast
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Joined: Wed Jan 27, 2010 9:38 pm
Posts: 164
Primary Device: t8585
Post To Nexus One users
I don't think the hardware is a problem. Problems arise once you try to use something for something it was never intended to.
Try the pads from my corner which i made for hd2's, if you care.
Since working against Autoalignment leads to bigger problems like Axis Inversion, why not use it for your own benefit, right.
Once you understand what's laying underneath, you get a better understanding on how to use the overlay.

I dont have a nexus one, so i can't promise much.

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tatsumaki's corner
Minds are like parachutes, they both work best when open.


Mon Apr 25, 2011 10:58 pm
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Joined: Sun Apr 17, 2011 4:23 am
Posts: 6
Location: British Columbia, Canada
Primary Device: Omnia II GT I8000L
Operating System: 6.5
ROM: PDA: I8000LUGIJ6 CSC: I8000LBMCIJ6
Post Re: To Nexus One users
Tatsumaki Senpūkyaku wrote:
I don't think the hardware is a problem. Problems arise once you try to use something for something it was never intended to.
Try the pads from my corner which i made for hd2's, if you care.
Since working against Autoalignment leads to bigger problems like Axis Inversion, why not use it for your own benefit, right.
Once you understand what's laying underneath, you get a better understanding on how to use the overlay.

I dont have a nexus one, so i can't promise much.


When google updated its nexus one with multitouch capabilities it therefor intended it to work, which it doesent (very well), not only with fpsece but with many many other programs.
and when Problems arise once you try to use hardware for something it was never intended to, the problem is its the wrong hardware...


Thu Apr 28, 2011 2:16 am
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Fresh Fish

Joined: Tue May 03, 2011 1:34 am
Posts: 2
Primary Device: HTC EVO Shift
Operating System: Android
ROM: stock
Post Re: Final Fantasy VII Problems in latest update
Has anyone found a way to run this smoothly with Screen Filtering enabled? It's annoying having to play with it looking like a 3-D Super Nintendo game (it honestly reminds me of how Starfox looks). If frameskip didn't mess up targeting in battle I think it would be fine, or maybe not so since sometimes with frameskip enabled it seemed to run at ~120Fps. Any word on if this will be addressed any time soon?


Tue May 03, 2011 5:01 pm
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Fresh Fish

Joined: Tue May 03, 2011 8:23 pm
Posts: 3
Primary Device: Xperia Play
Operating System: Andriod
ROM: Final Fantasy VII
Post Re: Final Fantasy VII Problems in latest update
Im running FFVII on my xperia play running FPse 0.10.41, The game runs great but the sound is kinda messed up, its hard to discribe but it just isnt quite right, all the notes are like muted or something. Any one else found this / any advice ???


Tue May 03, 2011 8:36 pm
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Joined: Thu May 05, 2011 10:54 am
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Post Re: Final Fantasy VII
Final Fantasy VII showed me this screen when I pressed new game.

Image

I ripped the videos to 10% using pocket iso 3.2. Is there any way to fix this? What settings should I use?


Thu May 05, 2011 11:05 am
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Fresh Fish

Joined: Tue May 03, 2011 1:34 am
Posts: 2
Primary Device: HTC EVO Shift
Operating System: Android
ROM: stock
Post Re: Final Fantasy VII
Sorry to post this again, but I posted this in a different topic by accident. Has anyone found a way to run this smoothly with Screen Filtering enabled? It's annoying having to play with it looking like a 3-D Super Nintendo game (it honestly reminds me of how Starfox looks). If frameskip didn't mess up targeting in battle I think it would be fine, or maybe not so since sometimes with frameskip enabled it seemed to run at ~120Fps. Any word on if this will be addressed any time soon? Also I am not really having too many sound issues as have been discussed earlier in this thread, however the "ching" sound that is made in menu's like at the main menu is messed up. And some battle sounds seem to be wrong. The sounds were fine when I played on psx4droid so I know it's not the image or anything. Should I try modifying the files mentioned within the first few posts? Thanks for any input.


Sat May 07, 2011 3:17 am
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Fresh Fish

Joined: Thu May 12, 2011 3:32 am
Posts: 1
Primary Device: Viewsonic G Tablet
Operating System: Android
ROM: Cyanogen Mod 7
Post Re: Final Fantasy VII
Hi, all!

I just purchased and downloaded FPSE on my viewsonic G tablet (android) and tried running final fantasy 7. The game loads fine and everything, and then when i get to the title screen and select "new game" the screen kinda shimmies like its resizing, and then stays a completely black screen (on screen gamepad is still there, though). I tried searching on the forums here, and in google, and on android specific sites but I can't seem to find anyone who has had and/or resolved this issue, so I don't know what I have wrong. I've been playing with the settings as much as possible, but nothing seems to have any effect.

Any ideas?

Thanks! :)


Thu May 12, 2011 3:38 am
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Fresh Fish

Joined: Fri May 13, 2011 4:47 am
Posts: 1
Primary Device: Motorola ATRIX 4G
Operating System: Android
Post Re: Final Fantasy VII
mastanobu wrote:
You can try changing LastSPU=0peopspu109.dll to LastSPU=peopspu109.dll

If that change helps a little, then try changing SPUIRQWait=0 to SPUIRQWait=1 and see if that helps too.


How do I do this?


Fri May 13, 2011 4:49 am
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Fresh Fish

Joined: Wed May 25, 2011 5:25 am
Posts: 2
Primary Device: Droid X
Post Re: Final Fantasy VII
Can anyone tell me how I should set the system in the fpse settings menu? Should I just leave it be or make changes like turning off Mdec Acceleration or HLE mode?


Wed May 25, 2011 6:27 am
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