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 Final Fantasy VII 
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Fresh Fish

Joined: Tue Mar 08, 2011 7:06 pm
Posts: 2
Primary Device: htc desire
ROM: spch1001
Post Re: Final Fantasy VII Problems in latest update
Hi,

Just wanted to post that i am getting this issue the minute i enable frameskip. if i have it turned off then this fixes the problem. Unfortunately having frameskip on seems to fix the laggy sound problems.


Wed Mar 09, 2011 1:17 pm
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Fresh Fish

Joined: Thu Mar 17, 2011 3:44 pm
Posts: 1
Primary Device: lg p500 - optimus one
Operating System: android
ROM: cooked
Post Final Fantasy VII - on Android - LG p500
First of all i know this forum doesn't have anything for the android version but.... there is nowhere for the android version... i really don't know where to look.


Well I have been trying to play final fantasy VII on my android phone, currently using version 0.10.17 (latest) and it does not work.

it seems to work well except that it doesn't recognize my key presses. i've tried hardware keys mapped, tried on screen touch... it just does nothing. no button.
i tried many configurations, tried turning it off and on again... tried two final fantasy vii iso's (ntscu and pal) and nothing!

why does that happen?


Thu Mar 17, 2011 3:56 pm
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Junior Member

Joined: Thu Mar 24, 2011 4:07 pm
Posts: 21
Location: Germany
Primary Device: HTC Desire HD
Operating System: Android 2.3.5
ROM: LeeDroid HD v5.1.1
Post Re: Final Fantasy VII Problems in latest update
same here, disabling frameskip fixes it.

Edit:
Quote:
I fixed this on my phone by switching to the SCPH7502 BIOS.

tried that. didnt help.


Thu Mar 24, 2011 4:09 pm
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Joined: Sat Feb 21, 2009 10:47 am
Posts: 2040
Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: Final Fantasy VII Problems in latest update
Frameskip is responsible
No solution yet.

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Thu Mar 24, 2011 7:43 pm
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Junior Member

Joined: Mon Mar 28, 2011 11:24 pm
Posts: 8
Primary Device: HTC Desire
Post Re: Final Fantasy VII Problems in latest update
Same problem here..Laggy and missing sound in final fantasy vii and viii (haven't tried other games yet), slowdowns, music not playing in cutscenes (in FF viii) and that odd camera angle (in FF vii)
Also every time fpse loses my configuration files and I have to reset everything up again


Mon Mar 28, 2011 11:31 pm
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Joined: Wed Mar 30, 2011 7:45 pm
Posts: 5
Primary Device: HTC Droid Incredible
ROM: Stock HTC Sense Android 2.2
Post Re: Final Fantasy VII Problems in latest update
Yep, disabling frameskip did the job. Unfortunately, the game runs super slow at around 35-40fps at 3/4 centered screen during battles. So I guess the small screen it is until the fix. What's odd though is that when frameskip is enabled at 50, battles go super fast at above 100fps, yet when walking around, it stays at around 60fps regardless of whether frameskip is disabled or not (at 4/3 centered).


Thu Mar 31, 2011 12:59 am
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Fresh Fish

Joined: Fri Apr 01, 2011 2:43 pm
Posts: 2
Primary Device: Google Nexus One
Operating System: Windows 7
ROM: Cyanogenmod
Post Re: Final Fantasy VII Problems in latest update
hi, i've got a fairly simple problem, (atleast i think its simple) I'm running a Nexus one and after labourous hours trying to get my FFVII rom to work, i finally got there.

The problem is when i touch the bottom left of the screen where the 'right' and 'up' buttons are specifically, whilst holding x to run, it opens up he FFVII menu/inventory screen. I've moved the D-pad to the top left to avoid that area of teh screen which is a compromise at the moment but if i touch the bottom left whilst touching the 'x' button, i get put into the FF 'menu' screen

any ideas?


Fri Apr 01, 2011 2:50 pm
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Joined: Sun Apr 17, 2011 4:23 am
Posts: 6
Location: British Columbia, Canada
Primary Device: Omnia II GT I8000L
Operating System: 6.5
ROM: PDA: I8000LUGIJ6 CSC: I8000LBMCIJ6
Post Re: Final Fantasy VII Problems in latest update
Lamensis wrote:
same here, disabling frameskip fixes it.

Edit:
Quote:
I fixed this on my phone by switching to the SCPH7502 BIOS.

tried that. didnt help.


Yeah, I have the same problem and have found no solution, what I do to make battles playable is by pushing "select" when in game, this shows enemy names and numbers on screen therefor I can tell them apart.


Mon Apr 25, 2011 4:19 am
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Joined: Sun Apr 17, 2011 4:23 am
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Location: British Columbia, Canada
Primary Device: Omnia II GT I8000L
Operating System: 6.5
ROM: PDA: I8000LUGIJ6 CSC: I8000LBMCIJ6
Post Re: Final Fantasy VII Problems in latest update
gamesmaster wrote:
hi, i've got a fairly simple problem, (atleast i think its simple) I'm running a Nexus one and after labourous hours trying to get my FFVII rom to work, i finally got there.

The problem is when i touch the bottom left of the screen where the 'right' and 'up' buttons are specifically, whilst holding x to run, it opens up he FFVII menu/inventory screen. I've moved the D-pad to the top left to avoid that area of teh screen which is a compromise at the moment but if i touch the bottom left whilst touching the 'x' button, i get put into the FF 'menu' screen

any ideas?


Nexus one has been known to have "multi touch" issues I think it possible you have a hardware problem.

http://www.neowin.net/news/nexus-one-ha ... ch-problem


Mon Apr 25, 2011 4:32 am
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Joined: Sat Feb 21, 2009 10:47 am
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Location: France
Primary Device: Galaxy Note 2/ HTCs
Post Re: Final Fantasy VII Problems in latest update
Wow same problem as HD2 but worse ! :shock: Il will be hard to play with both the D-pad and the buttons at the same level indeed!

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Mon Apr 25, 2011 7:24 am
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