Search found 2316 matches

by schtruck
Fri Dec 09, 2011 8:14 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

Yes Xperia play has an Adreno 205, and result is incredible... games are rendered in high res, 854x480, and texture are filtered, so GFX are lot Sharper and look like true ANdroid games...
by schtruck
Fri Dec 09, 2011 3:07 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

yes, i do my best to include OpenGL support for next update. (Perhaps Xmas before Xmas)
by schtruck
Fri Dec 09, 2011 12:56 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

About mali400 problem i ll fix it don t worry. I have somes ideas.

And yes any other gpu plugin ported. Will work.
by schtruck
Fri Dec 09, 2011 7:50 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

Somes good news, While waiting for LDchen's work delivery which will make compatibility growing up another time, i was working on OpenGL plugin. My work has well progressed, and actually i can say that it run very well. Enoughtly fast and if not the automatic frameskipping does its job. Graphically,...
by schtruck
Thu Dec 01, 2011 7:24 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

yes , i confirm, the better is to Put information into Update and Main Presentation screen that FPse 0.10.63 can be asked by email if savestate were made with older version than 0.11?
by schtruck
Sun Nov 27, 2011 11:01 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

My goal is to make just one version for all devices, but for now all my attempt failed, just because Sony's library work using Native Functions that do not work Android < 2.3. So i'm trying to find a workaround of this problem, by doing external program, but my attempt has failed too, because Sony's...
by schtruck
Sat Nov 26, 2011 8:37 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

no the next update will be released within 24hours with all fixes awaited.
by schtruck
Fri Nov 25, 2011 8:36 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

Finally you FPse users are far to be stupid! you were right! Framelimiter was bugged, new Framelimiter make FPse running very smoothly, And with the new DMA code , the result is magical. believe me. Smooth as real PS1 will be the words in all mouths. RE2 rework now, and we are working on a method to...
by schtruck
Fri Nov 25, 2011 5:12 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

Ok all seems to be related to Framelimiter because i worked on it today, and succeed to get thing very smooth... so except a Fix for that. I'm still afraid of the problem with savestate. was too hurry to release it, and now i don't know how to make it compatible because new savestate need somes data...
by schtruck
Thu Nov 24, 2011 7:03 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11800456

Re: Fpse for Android Discussion/Feedback

The last update has slowed down emulation on Xperia Play. The slowdowns in FF7 are back for example. By the way, on which version did Valkyrie Profile start to work properly? edit: nevermind found it it was 0.10.55 and I had a backup of 0.10.57. Good for me! I don't understand why somes people says...

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