Search found 41 matches

by Daemonax
Sun Feb 24, 2013 1:47 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

Apologies. I've just cleared the data and tried future cop again, that seems to have fixed it. The graphical glitches with silent hill and software drawing remain (the menu issues I had before are gone), as soon as you start the game and you see the main character running, the previous frames aren't...
by Daemonax
Sat Feb 23, 2013 12:18 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

Menu section in Silent Hill is fixed again, software mode still has some very noticeable graphical issues, and the opengl plugin unfortunately has the old white rectangle issue...

Future cop which had previously worked fine now crashes on loading... Will trying playing around with it a bit more.
by Daemonax
Sat Feb 23, 2013 3:44 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

I've just tried another version of RE2 and the FMV sync issue is fixed, at least with spusync turned off. Haven't tried with it on, but I don't think it matters.
by Daemonax
Wed Feb 20, 2013 10:55 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

Ah I had not thought to try disabling spusync... That does seem to fix the sync issue in FMV sequences... Though I'm guessing this isn't an ideal fix.

-------------------------------------------

Actually ignore that. FMV sequence is Resident Evil 2 still has noticeable sync problems.
by Daemonax
Wed Feb 20, 2013 2:47 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

I've just checked Resident Evil 2, as the opening FMV sequence gives a good indication of the audio sync... There still seems to be about a half second of lag. Problems with Silent Hill have returned again. Silent Hill still has problems that appear and disappear with each update. Quite annoying. Th...
by Daemonax
Tue Feb 19, 2013 11:43 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

I can confirm that the delay in audio during FMV sequences is much improved, not sure if it's perfect or not, but it's improved so much that I'm unsure if there is a problem anymore.

Will test the other issues that I had found previously a bit later.
by Daemonax
Tue Feb 19, 2013 8:35 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

Hope it'll be up soon. There have been a couple of games I've come across with some graphical glitches using software drawing (which I believe ought to be the most accurate, closest to the original look?). Tomb Raider 2 and especially Silent Hill have had some big problems. Will test them again with...
by Daemonax
Mon Feb 18, 2013 9:18 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

I wonder how long it takes for an update to actually be available for us end users? Also wonder if Google have a group of trusted developers who's updates can be made available immediately. It seems that it takes several hours for an update to become available. Looking forward to this new update. Ho...
by Daemonax
Wed Feb 13, 2013 1:08 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

Any chance of some work being done on the code that handles FMV sequences? There is a significant lag in the audio.

It would be great if this issue could be fixed.
by Daemonax
Sat Feb 09, 2013 2:04 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744108

Re: Fpse for Android Discussion/Feedback

So the new sound latency options are nice.... I think one of the biggest problems with sound though is a very noticeable lag in the audio of FMV sections, even running on my Note II. With the Note II I've actually set sound latency to 512 with no noticeable issues, but the lag in FMV audio is still ...

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