Search found 53 matches

by nordikwolf
Fri Nov 14, 2014 4:39 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

And the blood pools in Resident Evil not showing in OpenGL mode. Is it fixable?
by nordikwolf
Thu Nov 13, 2014 7:02 am
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

Ummm thanks for responding. I see. Maybe if possible to use shaders would be superb. But as you said it is hard.
by nordikwolf
Wed Nov 12, 2014 8:49 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

So, is it possible to combine OpenGL for the objects and models and Software HD for the backgrounds? SoftHD to increase the scenery resolution. Would be perfect, because both the characters and objects and also the landscape would be HD.
by nordikwolf
Mon Nov 10, 2014 1:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

Good work. OpenGL is incredible now. Let me know: is it possible to combine OpenGL for the objects and models and Software HD for the backgrounds? Would be perfect.
by nordikwolf
Thu Oct 30, 2014 2:41 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

Same here :) hehe.
by nordikwolf
Thu Oct 30, 2014 3:51 am
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

There's no need for this. I checked it and in my case the black bar is minimal, practically unnoticeable. But there really is a slight bar.
by nordikwolf
Wed Oct 29, 2014 3:19 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

I think it doesn't.
by nordikwolf
Tue Oct 28, 2014 6:33 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

the whitened logo is because of Advanced Blending, and the menu not showing options is because of Alpha Multipass. Alpha Multipass should be fixed, since it makes some things not show, like these options and the blood pools under dead zombies, for example.
by nordikwolf
Tue Oct 21, 2014 10:55 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

schtruck wrote:ok i have optimized very well SoftHD using Neon instructions and i got very good result now, fixed the last problem too.
With it i can play GT1 with FXAA shader, Dithering and Wide screen without any stutters.

i will push it to beta tested for tests.


I can test it if you want.
by nordikwolf
Tue Oct 21, 2014 7:40 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230897

Re: Fpse for Android Discussion/Feedback

ok tested with those options turned On and the blood pools under zombies still are missing, only a weak translucent pink spot appears, but Alpha Multipass is better and the blood spills are appearing. hope this can get fixed...this is in OpenGL mode, in Software it doesn't happen.

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