Search found 46 matches

by Akademicks
Sat Oct 04, 2014 8:26 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

schtruck wrote:hmm optimisation done! and result is really good, we should check the real boost but i think it's more close to 30%-40% for Software HD mode, software more is faster too!

nordikwolf do want to test?

Can I test it too?
by Akademicks
Sat Oct 04, 2014 6:07 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

Schtruck, what Drawing Thread Priority do you recommend for a game like Tomb Raider? When i'm walking, items like rocks and walls just pop into place when i'm like 5ft away from it. I'm not sure what the setting mean but will it help?
by Akademicks
Sat Oct 04, 2014 3:03 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

Isn't vram shared off the total ram with socs the same as intergrated intel gpu motherboards?, a percentage of 2GB on my snapdragon s4 pro, minus system apps and background apps, prior to running fpse I normally have around just over 1GB RAM left. Video of said problem, like I said it returns to no...
by Akademicks
Sat Oct 04, 2014 2:46 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

Hey Schtruck, I was wondering if you could make the Buttons Vibration: low vibration a little lower. I love this feature but I feel that it could be lower, or it just may be my phone. :? Game: Tomb Raider FPse Version: 0.11.148 Video Mode: OpenGL Video Settings Enabled: (These were set on default) F...
by Akademicks
Fri Oct 03, 2014 6:30 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

I'm sorry Academick, i need to roolback now to previous ICON as this one was just a test and is not finished, i just pushed another 0.11.148 silently, as it's just ICON which change. Next time it will be much better! It's no prob, it was nice to get a sneak peek. :D I am using FPse on my OnePus One...
by Akademicks
Fri Oct 03, 2014 3:11 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

Just downloaded the new update, and i'm digging the new icon. It deserves a spot by San Andreas now, keep up the good work Schtruck! No, sound bugs in Tomb Raider!

Image
by Akademicks
Fri Oct 03, 2014 2:51 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

From arround 60 betatesters signed, only 2-3 sends feedbacks regulary... There's also lots of pressure from users to make it faster, add this, add that, and thats how FPse gets more buggy in time. I've suggested him to stop adding new features, instead, deal with known bugs. But bugs arent easy to ...
by Akademicks
Fri Oct 03, 2014 12:11 am
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

Hey Schtruck, I have a suggestion, can you add a "Game Guide" option that we can upload a .pdf or .doc file and it'll go straight to the guide saved on our phone. That way we can open a guide without exiting the game. ;) Here's Tomb Raider when I go to the Pause menu and the Inventory menu...
by Akademicks
Thu Oct 02, 2014 1:32 am
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

On Tomb Raider, there's a clicking noise at the beginning (start menu), and it lowers in volume during gameplay. This happens on all video modes.

You won't need a save state for this one, just load up the game. :D
by Akademicks
Tue Sep 30, 2014 8:16 pm
Forum: News
Topic: Fpse for Android News
Replies: 7021
Views: 3230830

Re: Fpse for Android Discussion/Feedback

Hey Schtruck, Last night I was going through my Developer options setting on my phone when I came across "Force 4x MSAA." After some Googling, I found out that it will force Android to use 4x multisample anti-aliasing in OpenGL ES 2.0 games. It was also compared to using force-enabling ant...

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