Search found 41 matches

by Daemonax
Wed Nov 06, 2013 11:42 am
Forum: General Discussion
Topic: You have bad sound with FPse?? try this plugin!
Replies: 5
Views: 3368

Re: You have bad sound with FPse?? try this plugin!

It seems that you put the individual files in the sdcard directory, not actually the root directory. I was confused by that. Once you've done that, go to settings -> misc -> reset settings. Once you've done that, quit and restart, it should ask you to choose your language, and it should NOT download...
by Daemonax
Mon Apr 01, 2013 5:17 am
Forum: General Discussion
Topic: Graphical bugs (and fixes)
Replies: 7
Views: 3938

Re: Graphical bugs (and fixes)

Have yo used the other main settings - offscreen drawing and alpha Multipass? I'll make note of what you say about texture in my OpenGL documentation No I haven't. I'm not really sure what kind of graphical issue they're meant to address. I have tried enabling them when trying to find an option tha...
by Daemonax
Mon Apr 01, 2013 5:15 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1646765

Re: Fpse for Android Discussion/Feedback

mr schtruck can you add a fast-forward feature i want to play rpgs with x2 speed. i have been playing x2 speed on ps1 emulator on my computer(by setting the fps to 100~120) I think that you can just disable the frame limiter to get a similar effect... I have no idea why anyone would want to play a ...
by Daemonax
Sun Mar 31, 2013 2:05 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1646765

Re: Fpse for Android Discussion/Feedback

I would be surprised if this helps, but have you tried going to misc settings and disabling native pad support? It looks like a few people have had problems due to that. As I understand it disabling native pad support will utilize code from older versions of FPSE.
by Daemonax
Sun Mar 31, 2013 12:43 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1646765

Re: Fpse for Android Discussion/Feedback

Wolfie have you tried clearing the data/cache for FPSE and seeing if that helps?
by Daemonax
Sun Mar 31, 2013 5:02 am
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1646765

Re: Fpse for Android Discussion/Feedback

>Frame texture is something that probably can be disabled. I'm not sure about in MGS, but I've found that some graphical features in Tomb Raider and Wipeout 3 won't display properly without this option. I started a thread to try to document known graphical bugs (and fixes if any). http://www.fpsece....
by Daemonax
Fri Mar 29, 2013 1:13 pm
Forum: News
Topic: Fpse for Android News
Replies: 6925
Views: 1646765

Re: Fpse for Android Discussion/Feedback

The new update is great. Took a long time as I kept having controller issues, but we finally got everything sorted. The sound performance is great and the new OpenGL plugin is an exciting new feature. Plus not having to map my controller buttons now is great.

Thanks for the hard work Schtruck.
by Daemonax
Fri Mar 29, 2013 1:08 pm
Forum: General Discussion
Topic: Graphical bugs (and fixes)
Replies: 7
Views: 3938

Re: Graphical bugs (and fixes)

Tomb Raider 2 Samsung Galaxy Note II GT-N7100 Android 4.1.2 Stock FPSE 11.88 Using the new experimental OpenGL plugin the loading screens are a mess. I'm guessing that the bug here is closely related to the same bug that affects loading screens in the first Tomb Raider. http://i.imgur.com/CN85ool.p...
by Daemonax
Fri Mar 29, 2013 1:07 pm
Forum: General Discussion
Topic: Graphical bugs (and fixes)
Replies: 7
Views: 3938

Re: Graphical bugs (and fixes)

Tomb Raider Samsung Galaxy Note II GT-N7100 Android 4.1.2 Stock FPSE 11.88 This game works fine in software mode, haven't noticed any issues. With OpenGL the only issue is with loading screens, and it's not a big problem. The screen should have a loading bar. http://i.imgur.com/EMdJ2Ql.png Here is ...
by Daemonax
Fri Mar 29, 2013 1:06 pm
Forum: General Discussion
Topic: Graphical bugs (and fixes)
Replies: 7
Views: 3938

Re: Graphical bugs (and fixes)

Silent Hill Samsung Galaxy Note II GT-N7100 Android 4.1.2 Stock FPSE 11.88 Serious bugs appear using software rendering. These are fixed by using OpenGL though. Opening scene using software rendering. It looks to me like previous frames aren't updating properly. http://i.imgur.com/OvTJro2.png Using...

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