Search found 9 matches

by Crugath
Mon Jul 08, 2013 9:51 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

with .108 I've noticed music in the Final Fantasy IX intro is a lot cleaner. There's no clicks or pops when the note changes, it's nice and smooth. Final Fantasy VII sounds the same, as does Symphony of the Night. Final Fantasy VIII's music sounds accurate (at least Balamb Garden) but menu sounds ar...
by Crugath
Mon Mar 11, 2013 11:13 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

I've just tried this, with Crash Team Racing, and after disabling SPUSync and trying to open the game again, FPse crashes.
by Crugath
Sun Mar 10, 2013 8:39 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

Just offering some feedback on the beta. It works reliably and as well as in previous versions. I have spent some time in several games and sound has been fine in all of them. (Gran Turismo 2, Symphony of the Night and Resident Evil 1). I'm afraid I don't have any controllers I can test the emulator...
by Crugath
Thu Jan 17, 2013 1:29 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

I've just flashed the Chameleon ROM 3.0 AOKP beta to my Galaxy S2 I9100, which is a Jelly Bean ROM, and I must say that the sound is vastly better on this, than the ICS-based ROM I was on before. For all Galaxy S2 users, when the official Jelly Bean update hits around February (if you're not into fl...
by Crugath
Sun Jan 13, 2013 12:52 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

schtruck wrote:will release the version 0.11.76 tomorow after more test.


Looking forward to trying it out!
by Crugath
Sun Oct 07, 2012 11:25 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

schtruck wrote:Will release 0.10.52 in few minutes, because it worth a lot of!


Looking forward to it! I'll update this post with how the new version sounds...
by Crugath
Thu Oct 04, 2012 9:37 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

Schtruck - keep up the good work. You're doing awesome. Absolutely. I'm blown away by how many updates that are put out for this emulator. I love how advancements are constantly being made to make the emulator better. I know the reduce latency option for audio isn't working for me at the moment (or...
by Crugath
Thu Oct 04, 2012 3:42 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

If I enable Reduce Latency in the Audio menu on my Galaxy SII, it causes the emulator to hang for about a minute before going back to the menu. It's done this on every game I've tried (FFVII, Gran Turismo 2, Castlevania Symphony of the Night and Resident Evil 1). If I disable Reduce Latency, everyth...
by Crugath
Tue Oct 02, 2012 1:52 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11737210

Re: Fpse for Android Discussion/Feedback

I've been using FPSE since January, when I got my Galaxy S2 i9100. I'm a big fan of this emulator, and I think it works great, but I have some suggestions for the overlay pad. It would be great if there could be separate settings for the overlay pad in portrait and landscape - being able to have dif...

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