Search found 6 matches

by ctiggerrun
Sat Jan 05, 2013 4:53 pm
Forum: General Discussion
Topic: Metal Gear audio issue with save states.
Replies: 6
Views: 14983

Metal Gear audio issue with save states.

Just updated to version 0.11.74 and now have audio problems with Metal Gear. If I boot up the game and start fresh, I have audio, if I load a save state, no audio.

spusync is on.
Reduce latency is on, tried with it off and it made no difference.
by ctiggerrun
Thu Jul 26, 2012 7:53 pm
Forum: Game-Specific Help
Topic: Android: Metal Gear Solid
Replies: 13
Views: 35319

Re: Android: Metal Gear Solid

I haven't had any problems with the codecs in the latest versions. There are a few features that you need to enable in order for them to work. When I get home I'll post what I have checked off. Before this was fixed I actually just counted down, even though you can't see the numbers, you can hear th...
by ctiggerrun
Mon Apr 23, 2012 2:35 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11741512

Re: Fpse for Android Discussion/Feedback

It appears that after updating to 11.18, Metal Gear Solid is no longer working. After the Konami logo, it shows the sony japan info and then goes to a black screen, the game never starts. The emulator is still functional, it's not freezing but the game won't start after the opening company logo.
by ctiggerrun
Fri Feb 17, 2012 10:54 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11741512

Re: Fpse for Android Discussion/Feedback

in fact MGS need this Frame Texture + Offscreen Drawing. I just gave this a try and no difference, either in a saved game or a new game. The only video options enabled are the Frame Texture, Offscreen Drawing and Texture Filtering. I turned off Texture Filtering and no difference. The codec numbers...
by ctiggerrun
Fri Feb 17, 2012 1:00 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11741512

Re: Fpse for Android Discussion/Feedback

just updated to FPse 0.11.14: - Fixed crash when loading old OpenGL plugin. - Added another Video option 'Texture frame' necessary for MGS and Codec drawing. I updated to the latest, turned on Texture Frame option and started a new game with MGS, still not getting the codec numbers lighting up or t...
by ctiggerrun
Sat Feb 11, 2012 2:25 pm
Forum: Game-Specific Help
Topic: Android: Metal Gear Solid
Replies: 13
Views: 35319

Re: Android: Metal Gear Solid

I am having a few problems with Metal Gear Solid (ntsc) and my Asus Transformer Prime, running Ice Cream Sandwich. The game runs well but there are graphical issues. -The green codec numbers do not appear between the head screens. -The green codec number area disappeared and turned into a white box ...

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