Search found 21 matches

by Prfndhatrdofman
Sat Jun 01, 2013 6:03 pm
Forum: Game-Specific Help
Topic: Breath of Fire III
Replies: 38
Views: 72499

Re: Breath of Fire III

I hate to, but i gotta bump this issue here. I also can't stand this healing glitch. There must be something Shtruck can do to fix it. I know his focus is OPenGL, but honestly BOF3 runs like crap on OpenGL. I can play Breath of Fire 4 with openGL fine, but this game is just too slow. I'd prefer to u...
by Prfndhatrdofman
Mon Sep 10, 2012 3:30 am
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744713

Re: Fpse for Android Discussion/Feedback

Still experiencing freezing with FF7 during battle transitions. FPS still pretty low during battle too. The sound has improved but its still not quite accurate. I wonder what Square does to make their games to tricky to get working on emulators.
by Prfndhatrdofman
Tue Jul 24, 2012 6:43 pm
Forum: Game-Specific Help
Topic: Final Fantasy VII
Replies: 226
Views: 513057

Re: Final Fantasy VII

I'm sorry for quiting such a long post but the settings they're talking about are important for my OpenGL documentation project. Please see my signature link!! Be sure to look at the goole docs spreadsheet. Some of the special fixes ate for ff7. I'm going to test ff7 in the near future and post my ...
by Prfndhatrdofman
Wed Jun 27, 2012 9:05 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744713

Re: Fpse for Android Discussion/Feedback

Is there a reason why there is never a response to my question about FF7? Not trying to nag, but this is real game breaking stuff. Why does the Battle animation fail when using OpenGL? Freezes every time there is a battle. Just give me about 1 hour, I'm gonna try on the oneX EDIT: it freezes for EV...
by Prfndhatrdofman
Wed Jun 27, 2012 8:10 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744713

Re: Fpse for Android Discussion/Feedback

Is there a reason why there is never a response to my question about FF7? Not trying to nag, but this is real game breaking stuff.

Why does the Battle animation fail when using OpenGL? Freezes every time there is a battle.
by Prfndhatrdofman
Mon Jun 25, 2012 5:05 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744713

Re: Fpse for Android Discussion/Feedback

Whats with FF7 on OpenGL? Battle animation freezes for 5 to 10 seconds. When battles happen every 20 steps this makes this game unplayable. Is this going to be fixed at some point? If i have frameskip on without frame limiter battles are quick, but i dont NEED frameskip. it runs full speed without i...
by Prfndhatrdofman
Fri Jun 15, 2012 9:05 pm
Forum: Game-Specific Help
Topic: Final Fantasy VII
Replies: 226
Views: 513057

Re: Final Fantasy VII

Well It turns out, changing a setting and backing into the game doesn't change it. You have to change it, back into the game, and then RESTART fpse for SOME to take effect. Anyway I found settings that work on the latest release of fpse with FFVII.iso. AUDIO: Spusync -ON Other two off. Video: Adjus...
by Prfndhatrdofman
Fri Jun 15, 2012 8:46 pm
Forum: Game-Specific Help
Topic: Breath of fire III no audio
Replies: 2
Views: 5921

Re: Breath of fire III no audio

I don't believe that is a known issue. I have audio with OpenGL, or Software mode. No difference. I've also played it on multiple devices as well. You sure audio isnt turned off in your settings?
by Prfndhatrdofman
Mon Apr 09, 2012 6:17 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744713

Re: Fpse for Android Discussion/Feedback

Does anyone know a fix for the battle transitions in FF7?? Whenever I enter a battle with OpenGL plug in, sound stutters and it takes a long time for the battle to start. The battle transition never displays either.
by Prfndhatrdofman
Thu Jan 12, 2012 11:22 pm
Forum: News
Topic: Fpse for Android News
Replies: 7229
Views: 11744713

Re: Fpse for Android Discussion/Feedback

Running on HTC Sensation. Just cleared App data and started up FF7 in HLE Mode. Using latest plugin I get anywhere from 30 to 60 FPS. Extreme slow down at battle transitions, then it finally clears up after about 2 minutes.

Breath of Fire 3 and 4 run full speed.

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